Ben Wallis
9fd5c6e124
Removed voxygen dependency on voxygen_dynlib. Refactored anim and egui hot-reloading init.
2021-06-20 18:35:24 +01:00
Ben Wallis
0cf42e9c84
Merge branch 'master' of https://gitlab.com/veloren/veloren into xvar/wgpu-egui
2021-06-18 22:04:36 +01:00
Ben Wallis
c8d17d9753
Addressed MR comments
2021-06-18 22:04:24 +01:00
Ben Wallis
6fff845ae9
Upgraded egui_winit_platform to 0.8
2021-06-17 22:02:09 +01:00
Ben Wallis
71707f3ada
Merge branch 'master' of https://gitlab.com/veloren/veloren into xvar/wgpu-egui
2021-06-17 21:36:38 +01:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
Imbris
b7162ac15c
Upgrade to winit 0.25
2021-06-15 22:59:54 -04:00
Imbris
3e79972061
Merge branch 'capucho/wgpu-format-fixes' into 'master'
...
Update wgpu and check for best swap chain format
See merge request veloren/veloren!2454
2021-06-16 01:24:05 +00:00
Ben Wallis
82baa409bb
merge from master
2021-06-14 21:31:28 +01:00
asumface
8568dfb38e
Bump rodio to 0.14
2021-06-14 22:04:23 +02:00
Ben Wallis
0db5d965a6
Updated egui to 0.12, fixed window closing
2021-06-13 14:10:06 +01:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
João Capucho
cc566abe5c
Update wgpu and check for best swap chain format
2021-06-09 21:15:37 +01:00
Avi Weinstock
b5b7de9532
Add graphviz diagram generator for crafting recipes.
2021-06-08 14:42:51 -04:00
juliancoffee
3c34301947
More tests, support only assets/tweak
directory
...
- Use `serial_test` because tests can't run in parallel as both of them
are accessing fs.
- Take only filename, use hardcoded `assets/tweak` to keep it simple and
support .gitignore
2021-06-08 13:31:27 +03:00
juliancoffee
8a157b8410
New tweak_expect
fn to tweak values from .ron
...
- Function to tweak values via temporary hot-reloaded .ron files
2021-06-08 13:31:27 +03:00
Marcel Märtens
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Sam
fa0fe38699
Fixed csv tools
2021-06-07 10:58:47 +02:00
Ben Wallis
24134af4a7
Pulled library hot-reloading code into a separate crate and removed duplicated code from anim and egui crates
2021-06-04 20:19:49 +01:00
Ben Wallis
6163ddbb68
Pulled library hot-reloading code into a separate crate and removed duplicated code from anim and egui crates
2021-06-04 20:19:25 +01:00
Ben Wallis
e6eaba038e
fixup after rebase
2021-06-04 20:18:22 +01:00
Ben Wallis
0654d78260
Implemented hot reloading for EGUI (needs duplicated code from anim crate refactoring out)
2021-06-04 20:16:15 +01:00
Ben Wallis
63b8fe1a5f
changed runner tags
2021-06-04 20:15:52 +01:00
Ben Wallis
4d1da112c1
wip
2021-06-04 20:06:27 +01:00
Marcel Märtens
1015af13d4
update dependencies
2021-06-04 09:44:30 +02:00
Imbris
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
538677263b
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Imbris
99998b9870
Use profling to get spans from wgpu, update wpgu & its deps for various
...
fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
76c7161364
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
Imbris
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
Imbris
7723ce265e
Update wgpu-profiler, smol rebase fix
2021-06-02 23:59:50 -04:00
Imbris
8d63446300
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
João Capucho
f5dc871c59
Update to the most recent wgpu
2021-06-02 23:59:49 -04:00
Imbris
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
Imbris
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
Imbris
8c21023500
WIP gpu timer thing (not for squashing!)
2021-06-02 23:59:49 -04:00
Capucho
8c3995298b
More fixes
2021-06-02 23:56:43 -04:00
Capucho
9ee71d6369
Finished porting all pipelines
2021-06-02 23:55:59 -04:00
Capucho
806f240eb5
Started the report of wgpu
2021-06-02 23:55:59 -04:00
Marcel
f988584337
Merge branch 'revert-c6e200a3' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Avi Weinstock
5aa98d18e3
Depend on crossbeam-utils
and crossbeam-channel
instead of crossbeam
in voxygen.
2021-06-02 00:39:58 -04:00
Avi Weinstock
523bf2be58
Fix memory leak in KeyedJobs
threadpool helper.
2021-06-02 00:39:58 -04:00
Avi Weinstock
1214715c21
Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
2021-06-02 00:39:04 -04:00
Avi Weinstock
6df2e96d25
Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels.
2021-06-02 00:39:04 -04:00
Avi Weinstock
937815d8c3
Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak.
2021-06-02 00:39:04 -04:00
Avi Weinstock
7980230b7f
Add a minimap overlay based on voxel data.
2021-06-02 00:39:04 -04:00