Sam
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007d3c09ac
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Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
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2020-10-26 19:28:23 -05:00 |
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Samuel Keiffer
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60a5346a0b
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Addressed comments.
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2020-10-26 19:28:22 -05:00 |
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Sam
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1a1ceb54bc
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Server event used to deal damage/heal with buffs. Buff kills now award xp.
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2020-10-26 19:28:20 -05:00 |
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Sam
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ccad1fa0b8
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Separated buffs into active and inactive buffs. There can only be 1 active buff at a time of a particular buff id. If a new buff is stronger than an active buff, it moves the active buff to inactive buffs. When active buffs are removed, it checks inactive buffs for any buffs of the same id and moves the strongest one to active buffs.
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2020-10-26 19:28:18 -05:00 |
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Sam
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19c7ed7885
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Added builder function for buffs
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2020-10-26 19:28:18 -05:00 |
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Sam
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b8690473e4
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When buffs expire from duration, now only they expire rather than ending all buffs of the same type.
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2020-10-26 19:28:17 -05:00 |
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Sam
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125de0b46e
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Creatures and playrs now have buffs component, buffs that expire now only end their particular buff instead of every buff with the same type.
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2020-10-26 19:28:16 -05:00 |
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Sam
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c50063ad0c
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Move addition/removal of buffs to server event.
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2020-10-26 19:28:15 -05:00 |
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BottledByte
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7ab99a3bbf
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Initial WIP implementation of the Buff system
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2020-10-26 19:28:14 -05:00 |
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