Imbris
c6f8125b6c
Merge branch '276-hotloading-armor' into 'master'
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Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
ab9c6dc5db
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
8990469581
refactor: create_projectile doesn't take a light
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It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
127d618fdd
Fixed srgb normal bug
2019-10-17 17:35:17 +01:00
Joshua Barretto
501047496a
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
bcbec3f9d0
Move computations to terrain fragment shaders
2019-10-16 15:05:45 +01:00
Joshua Barretto
75842895c5
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
663d535bd9
Allow canceling chunk generation.
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Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
584e2b45c7
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
8235876a41
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
Adam Fogle
4f46f4b942
Manifest file is now used to load armor.
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Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
03adbc4340
Redid the mainfest files to remove race/gender.
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Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
8a4aedda78
Armor names now end with left/right.
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Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Adam Fogle
7089039ede
Added manifest files per armor type using the existing vox names.
2019-10-12 08:31:42 -04:00
KyoZM
703ea57f6a
load structures from ron files / transfer static structure lists to ron files
2019-10-10 20:53:13 -03:00
Monty Marz
42a3ebeb21
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
9d41ce8d39
More opaque water surface
2019-10-08 12:21:05 +01:00
Joshua Barretto
6c8c512f60
Proper tree colour variation
2019-10-07 09:05:18 +01:00
Monty Marz
39acda60f0
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Timo Koesters
27fa51b205
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
cfa13163b8
Fix fonts
2019-10-04 21:30:32 +02:00
Pfauenauge90
8939385b92
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
ff722e7e59
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
8bf3b87b1b
bow position
2019-10-04 21:02:40 +02:00
timokoesters
9c974232ae
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
b8ac93c4ca
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Songtronix
c094c1282c
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
Justin Shipsey
658063172e
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Monty Marz
15e9bf0ab5
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Imbris
01c446b496
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
8397725cd2
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
91bcf09bb6
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
04de98286e
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
5512dfbc02
Better sun halo colours
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1b88f9e46
Better light attenuation
2019-09-26 00:15:07 +01:00
Joshua Barretto
23264db3bc
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
83c38a82ff
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
fbea91a924
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Joshua Barretto
bf1a6396c4
Fractional FXAA scaling
2019-09-26 00:15:07 +01:00
Joshua Barretto
65e04bcca3
Added persistent ambiance back
2019-09-26 00:15:07 +01:00
Joshua Barretto
8085e37f82
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
89bd405f5e
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
c76ffa9c4c
Added colour smoothing
2019-09-26 00:15:07 +01:00
Imbris
5ea55b9636
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
82708799a3
Better colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
648b716921
Added wells
2019-09-26 00:15:07 +01:00
Joshua Barretto
39ef2572a5
Worldgen colour tweaks, better buildings, better warping
2019-09-26 00:15:07 +01:00
Monty Marz
de70d04e06
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
1cab8f638a
Character assets Part 1
2019-09-18 16:46:12 +00:00
Joshua Barretto
e6d8b4b8d8
Exponential interpolation for linear damping
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With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00