ccgauche
01aaa77245
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
ccgauche
e1c71d0ddc
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
ccgauche
ded078c623
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
ccgauche
0ea6ca49cf
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
ccgauche
3750a97611
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
140efa7f6f
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
ccgauche
76a52f5698
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
95a98044e3
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
Joshua Barretto
b137ab4aed
More sparse, faster trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
ae071dcbd3
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
Joshua Barretto
ab6a1165fe
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
a2706cb546
Began work on new sites
2021-03-07 14:25:00 +00:00
Joshua Barretto
2563e49bfd
Reduced bridge artifacts
2021-03-07 14:25:00 +00:00
Joshua Yanovski
674ff96096
Merge branch 'sharp/bump-vek' into 'master'
...
Bring vek up to date so we can bump rustc (hopefully).
See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
Joshua Yanovski
e7cd5fedf4
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Marcel Märtens
0d44b14c4f
Changelog:
...
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
jshipsey
77c89d732b
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Sam
8db54e9b53
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
8efc53fcef
feedback adjustments
2021-02-27 01:42:47 -05:00
jshipsey
8f463921f8
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
7feb00f7e4
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
c44a542fab
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
9fdba83b03
initial balance
2021-02-27 01:42:47 -05:00
Snowram
ba18f1fab3
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e
rebase
2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b
More npcs work
2021-02-27 01:42:45 -05:00
unknown
917afb3f0d
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
79d4ca6fae
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
cc92fa9c7b
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
73f966dc63
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Sarra
c965db4420
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
Sarra
07f34e11f9
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
Sam
f4d25ff5c0
Bows
2021-02-24 20:37:43 -05:00
Sam
8dbdaa8759
Swords
2021-02-24 18:54:06 -05:00
Snowram
882c727514
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
3f39afcd84
Initial turret implementation
2021-02-21 18:23:54 +01:00
Sam
16dcea0ecf
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Caelan
86d1b00735
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Synis
cb6d656d42
Waypoints are no longer placed underwater
2021-02-16 13:23:12 +01:00
Lippy13
4a96334b4f
Fix #689 - dungeon without stairs to boss floor
2021-02-16 00:54:44 +00:00
Joshua Barretto
bf0c9b05ac
Merge branch 'snowram/fix-staicases-lights' into 'master'
...
Fixes lights positions and orientations in staircases
See merge request veloren/veloren!1776
2021-02-14 01:17:53 +00:00
Snowram
4200948407
Fixes lights positions and orientations in staircases
2021-02-13 22:27:37 +01:00
DaforLynx
2d71ca0f41
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Snowram
c5481e6c83
Refactor, addresses more comments
2021-02-10 00:34:37 +01:00
Snowram
509a71bdc7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Snowram
17fe9519b3
Adds lights to dungeons
2021-02-10 00:30:23 +01:00
Scott Williams
0799d7fd1f
Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops.
2021-02-07 19:04:20 +00:00