Commit Graph

22 Commits

Author SHA1 Message Date
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
juliancoffee
86b9e2d8e6 Make Fireballs explode EnsnaringVines 2021-08-12 01:25:55 +03:00
Imbris
2511b8959c Add tracy entity count plot, span tweaks 2021-03-13 02:59:58 -05:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
Joshua Barretto
fd39ee97bc Added training dummies 2020-07-05 16:15:51 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
5b62531da3 Added /explosion command 2019-08-07 18:17:04 +01:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Cody
6b09fd7c53 Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
a8981378bf Improved performance and compilation speed for debug builds
Former-commit-id: 5d8b1c27a8a2ebfe63797969ee2aba7452a09dd3
2019-05-12 18:43:55 +01:00
Joshua Barretto
fc0f2f0801 Added option to not stop raycasting on error
Former-commit-id: 6e094b6514bcda2fbcdfe44dbb90900b50e939c2
2019-05-12 14:03:08 +01:00
robojumper
b2c2d89447 Run cargo fmt
Former-commit-id: c038eee51ee522fc170f7dcee94c533ad2708df2
2019-05-05 17:54:08 +02:00
robojumper
647d1dcc9c Smoother and terrain-aware camera
Former-commit-id: 46b4e90d03792c9efb7d6b728c0d0cd60b1f5058
2019-05-05 17:44:56 +02:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
927f3a12ba Fix ray issue after max_iteration
Former-commit-id: 55afdeeb0358934e3874ab3ca573e8cc71904ea1
2019-04-25 17:52:11 +01:00
timokoesters
c37db43580 Fix ray position
Former-commit-id: 772d5652d44c9467d22c9c93547ac154ce3110b3
2019-04-25 17:52:11 +01:00
Joshua Barretto
f210de09df Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00