Sam
043d615f3f
Weapon combat fixes:
...
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Joshua Barretto
48a8bbe943
Parallelised agent code for some sweet performance gains
2020-11-25 22:47:16 +00:00
Monty Marz
6aaacc3847
fmt
...
cleanup
2020-11-25 16:53:48 +00:00
Marcel
ad985e052b
Merge branch 'yusdacra/fix-improve-nix-build' into 'master'
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Fix and improve Nix build
See merge request veloren/veloren!1548
2020-11-25 11:14:57 +00:00
Sam
65357eb3dd
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
670e99efac
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
Sam
031e707e54
Changed default main and secondary tool from Some(empty) to None.
...
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
64ec89a3cc
Agent tactic refactoring
...
Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jiminycrick
d1d2393287
More ai work
...
balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d553227557
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
jshipsey
d7ebd98a5d
bunch of animations and more attacks
2020-11-24 17:48:51 -06:00
jshipsey
68021841f0
hoof attack, tweaks
2020-11-24 17:48:50 -06:00
jiminycrick
aea8268389
Generalize rotation time
2020-11-24 17:48:49 -06:00
jshipsey
2cdbe9e5d3
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
jiminycrick
ca2b38f6a7
Moved hit timer to charged melee and adjusted for tail slap
2020-11-24 17:48:48 -06:00
jshipsey
ba7b1eff92
species specific speeds, more animation
2020-11-24 17:48:48 -06:00
jiminycrick
cb10c87fbb
Fix charged melee swing
2020-11-24 17:48:47 -06:00
jiminycrick
c31499e729
Initial AI for quad low
2020-11-24 17:48:47 -06:00
jshipsey
5f0f575f70
assigning weapons, building animations
...
ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
e77aed4577
Maneater AI
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Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
5df7af03ec
initial quadlow ranged work
2020-11-24 17:48:27 -06:00
jshipsey
2e8b7b77e5
Wolf attacks and ai.
...
initial wolf dash testing
tool.rs
Wolf attack AI
2020-11-24 17:48:20 -06:00
Yusuf Bera Ertan
3046cdbf55
fix and improve nix build: actually output a proper veloren voxygen package now
2020-11-25 02:00:50 +03:00
Sam
74a47f447d
Changed default main and secondary tool from Some(empty) to None.
2020-11-23 21:54:12 -06:00
Samuel Keiffer
78dd5711a5
Merge branch 'sam/rt-loadout-fix' into 'master'
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Fixes loadout for RT NPCs
See merge request veloren/veloren!1545
2020-11-24 01:34:18 +00:00
Sam
6b6d3b3f1a
Restructures loadout builder function to better support weapons being passed in.
2020-11-23 18:22:24 -06:00
Christof Petig
338a8ab18b
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
e4564f28d5
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
64260b1394
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Snowram
8bd0cee2e5
Add basic guards to towns
2020-11-23 10:58:21 +00:00
Monty Marz
8612ad60d6
street lamp particles, ground fire bowl, misc fixes
2020-11-23 10:58:21 +00:00
Snowram
193f776268
Adds (mini)bosses spawns
2020-11-23 10:58:21 +00:00
Joshua Barretto
fe9a634d69
Make chimneys glow
2020-11-23 10:58:21 +00:00
Joshua Barretto
3d2265322f
More lights, minimised light and glow map data
2020-11-23 10:58:21 +00:00
Joshua Barretto
bfeb740722
Switched to pure iterator space search
2020-11-23 10:57:57 +00:00
Snowram
a7c6d409d3
Adds new cultist armors, defines loadouts for dungeons
2020-11-23 10:57:57 +00:00
Joshua Barretto
c3b9ceb2c6
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
a394d065e2
Added glow
2020-11-23 10:57:56 +00:00
Snowram
b8d82428eb
Assigns spawned npcs loadout with new method
2020-11-23 10:57:56 +00:00
Sam
30fbb64ac0
Added LoadoutConfig to better specify loadouts.
2020-11-23 10:57:56 +00:00
Joshua Barretto
869323d7da
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00
Joshua Barretto
960a695305
Improved water pathfinding
2020-11-23 10:45:01 +00:00
Joshua Barretto
1ff45ce8bb
Better non-climbing NPC pathfinding in rivers
2020-11-23 10:45:01 +00:00
Joshua Barretto
e148c930c4
Terrain pop-in, fixed agent pathfinding in water
2020-11-23 10:45:01 +00:00
Joshua Barretto
09ef12e99c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
2ff9592b63
Prevented rtsim entities always climbing
2020-11-23 10:45:01 +00:00
Joshua Barretto
3e6d1f5f3b
Added rtsim entities moving when unloaded, better generation
2020-11-23 10:45:01 +00:00
Joshua Barretto
a2ff9f7f20
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Joshua Barretto
c5f6fd4600
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Joshua Barretto
3be99044e0
Added test poles, minor improvements
2020-11-23 10:37:59 +00:00