Sam
|
0752157935
|
Speed and power on weapons are now able to modify abilities after they are loaded from ron files.
|
2020-11-12 21:24:36 -06:00 |
|
Sam
|
275deabae9
|
Started moving loading of ability manifest to an ecs variable.
|
2020-11-12 21:24:34 -06:00 |
|
Sam
|
d948777176
|
Abilities are now loaded from .ron files.
|
2020-11-12 21:24:34 -06:00 |
|
Sam
|
6879c880fe
|
Other stupid fix.
|
2020-11-07 21:07:53 -06:00 |
|
Sam
|
47c442423e
|
Changed roll movement.
|
2020-11-05 14:22:30 -06:00 |
|
Sam
|
d5bbe761ae
|
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
|
2020-11-05 12:28:18 -06:00 |
|
Sam
|
dd3e5f9a64
|
Added keyframes to all states that were lacking them.
|
2020-10-28 18:15:23 -05:00 |
|
Snowram
|
0cfa7d5c3e
|
Addressed comments
|
2020-10-19 16:20:59 +02:00 |
|
jshipsey
|
c5e61f7d7c
|
small fixes
|
2020-10-19 16:20:59 +02:00 |
|
Snowram
|
f17ea65135
|
Add BeastClaw npc weapontype
|
2020-10-19 16:20:59 +02:00 |
|
Snowram
|
8d5742776f
|
Rename Saurok, various anim fixes
|
2020-10-19 16:20:58 +02:00 |
|
jshipsey
|
f81a4446af
|
werewolf work
|
2020-10-19 16:20:58 +02:00 |
|
Snowram
|
dbac820034
|
Add treant npc
|
2020-10-19 16:20:58 +02:00 |
|
unknown
|
5f1ff1de99
|
Assigns a ToolKind to bipedlarge weapons
|
2020-10-19 16:20:58 +02:00 |
|
Monty Marz
|
d80683bc76
|
make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Sam
|
b9bd9ae94e
|
Addressed comments
|
2020-09-21 17:55:29 -05:00 |
|
Sam
|
d6b7d422c1
|
Made 3rd ability interruptible. Final balance tweaks.
|
2020-09-21 17:40:16 -05:00 |
|
Sam
|
c44b02bf19
|
Addressed second round of feedback.
|
2020-09-21 17:38:53 -05:00 |
|
Sam
|
8aed41de4b
|
Golem now spawns in dungeon.
|
2020-09-19 14:40:20 -05:00 |
|
Sam
|
03089b05d4
|
Added healing healthsource logic to shockwave system.
|
2020-09-19 14:40:19 -05:00 |
|
Sam
|
6c09b81ed3
|
Added maximum vertical angle for shockwave.
|
2020-09-19 14:40:19 -05:00 |
|
Sam
|
e43e02ada6
|
Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
|
2020-09-19 14:40:18 -05:00 |
|
Sam
|
7a469e3449
|
Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.
Fix rebasing errors.
|
2020-09-19 14:40:16 -05:00 |
|
Sam
|
ac3cae28c6
|
Loadouts are now generated with loadout_builder.rs. Creatures spawned naturally and via command are now spawned with the same mechanics.
|
2020-09-19 14:40:14 -05:00 |
|
Sam
|
7fc9c72a4a
|
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
|
2020-09-19 14:29:04 -05:00 |
|
jshipsey
|
58bca3636e
|
rebase
|
2020-09-17 22:41:40 -04:00 |
|
jshipsey
|
0895ddaffb
|
haul out the critter skele, add theropod
|
2020-09-17 22:32:10 -04:00 |
|
jshipsey
|
7593ea6000
|
gliders as items. anim improvements
|
2020-09-17 22:32:09 -04:00 |
|
Ben Wallis
|
2c06101da1
|
* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
|
2020-09-17 23:02:14 +00:00 |
|
Joshua Yanovski
|
ae6174b43c
|
Move figure meshing to a background thread.
|
2020-08-28 05:25:31 +02:00 |
|
Silentium2318
|
ab594a97fb
|
More weapon and hit box tweaks
|
2020-08-06 09:43:47 -05:00 |
|
Imbris
|
8f813a3773
|
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
|
2020-08-06 08:04:03 +00:00 |
|
BottledByte
|
8cbb43ac30
|
Add ability IDs and use them in GUI
|
2020-08-05 23:00:43 +02:00 |
|
BottledByte
|
c7a5161b43
|
Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
|
2020-08-02 01:21:32 +00:00 |
|
Samuel Keiffer
|
6f73713c79
|
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
|
2020-08-01 20:08:30 +00:00 |
|
Samuel Keiffer
|
7c0f90e6b2
|
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
|
2020-07-18 00:05:28 +00:00 |
|
Samuel Keiffer
|
44e6fe01f1
|
Different body types now have different health values and gain different amounts of healths on leveling.
|
2020-07-09 00:04:25 +00:00 |
|
Joshua Barretto
|
9243ab8a52
|
Fixed animal loadouts and /spawn
|
2020-07-07 02:21:14 +01:00 |
|
Forest Anderson
|
4cd8902017
|
Add unequip tests
|
2020-06-14 13:56:17 -04:00 |
|
Ben Wallis
|
22bcda3e50
|
Suppressed all existing clippy warnings in preparation for fixes as part of #587
|
2020-06-10 22:01:42 +01:00 |
|
S Handley
|
45949e7577
|
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
|
2020-06-04 11:44:33 +00:00 |
|