jshipsey
c9b9d81003
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
ba18f1fab3
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
56acb6a5f0
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
befa6b3a21
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
0ffcd62d12
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
8721f053f9
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
7e2794c234
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
fa1f2b0880
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
ef2cc3082a
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
f8a6a48b41
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e
rebase
2021-02-27 01:42:45 -05:00
jshipsey
749fc13882
rendering
2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
fbaaa60513
bow
2021-02-27 01:42:45 -05:00
jshipsey
4e3bf62732
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
36711e8885
wielding
2021-02-27 01:42:45 -05:00
jshipsey
2a908d5638
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b
More npcs work
2021-02-27 01:42:45 -05:00
unknown
917afb3f0d
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
64617f1abe
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
39b76036b1
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
37a4bb4bef
gnome
2021-02-27 01:42:43 -05:00
jshipsey
fd96357775
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
b88bf6bd21
Merge branch 'sam/improve-aura-buffs' into 'master'
...
Auras now apply a buff only once, instead of applying a buff every second.
See merge request veloren/veloren!1824
2021-02-27 03:21:47 +00:00
Snowram
79d4ca6fae
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sam
4cb61a2e8d
Made comments more descriptive
2021-02-26 18:15:24 -05:00
Sam
714dc9106d
Auras now apply a buff only once, instead of applying a buff every second.
...
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Marcel
ee2ca23a85
Merge branch 'xMAC94x/netfixF' into 'master'
...
Shutdown improvements
See merge request veloren/veloren!1822
2021-02-26 10:33:03 +00:00
Marcel Märtens
aa88f90056
Shutdown improvements
...
- Timeout for Participant::drop, it will stop eventually
- Detect tokio runtime in Participant::drop and no longer use std::sleep in that case (it could hang the thread that is actually doing the shutdown work and deadlock
- Parallel Shutdown in Scheduler: Instead of a slow shutdown locking up everything we can now shutdown participants in parallel, this should reduces `WARN` part took long for shutdown dramatically
2021-02-26 10:50:30 +01:00
Sarra
cc92fa9c7b
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
73f966dc63
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Samuel Keiffer
a1ff097987
Merge branch 'aweinstock/coin-item' into 'master'
...
Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
d4e54217fc
Merge branch 'add-gemu-models' into 'master'
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Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
890aa6fbee
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Sarra
c965db4420
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
Snowram
c77721e8c7
Fixes weapons model and icon offsets
2021-02-26 02:37:59 +01:00
Samuel Keiffer
f608ff9806
Merge branch 'aweinstock/modularforms' into 'master'
...
Support modular weapon components made from a tagged material using the material as a multiplier.
See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
e58768bc37
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sarra
07f34e11f9
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
Sam
2a5edb41ab
Weapon offsets in humanoid manifest
2021-02-24 21:52:32 -05:00
Sam
f4d25ff5c0
Bows
2021-02-24 20:37:43 -05:00
Sam
8af4966ae1
Axes
2021-02-24 19:11:41 -05:00
Sam
8dbdaa8759
Swords
2021-02-24 18:54:06 -05:00
heydabop
102d8d2359
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Snowram
8c1f8f6441
Merge branch 'nwildner/pt_BR_trade-updates' into 'master'
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pt br trade updates
See merge request veloren/veloren!1810
2021-02-23 23:21:30 +00:00
Nícolas Wildner
3602c46327
pt br trade updates
2021-02-23 23:21:30 +00:00
Marcel
b305a3f5e0
Merge branch 'sam/torvus-fix-test' into 'master'
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Fix for torvus
See merge request veloren/veloren!1816
2021-02-23 20:51:14 +00:00
Avi Weinstock
fa891ff74a
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00