timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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timokoesters
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6515daddce
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fixes
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2020-01-24 16:57:24 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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976eface66
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Update from MR comments
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2020-01-17 08:39:21 -08:00 |
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Adam Whitehurst
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5959d2a5c7
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Fix SFX and Assets
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2020-01-16 05:28:45 -08:00 |
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AdamWhitehurst
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1816d4b805
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Move states/ to common/src/
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2020-01-12 15:06:52 -08:00 |
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AdamWhitehurst
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de36e75264
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Fix imports, update matches
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2020-01-08 11:31:42 -08:00 |
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AdamWhitehurst
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5527d83a0e
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Update mod imports
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2020-01-08 08:56:36 -08:00 |
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Adam Whitehurst
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8fe5cec947
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Clean up, make state handlers options
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2020-01-05 10:19:09 -08:00 |
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Adam Whitehurst
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2f3ccbc5d6
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Update Comments
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2020-01-03 12:46:41 -08:00 |
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Adam Whitehurst
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2635c405fe
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Ability comps and sys
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2020-01-01 09:16:29 -08:00 |
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AdamWhitehurst
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b67a4835f4
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Update disabled state flags
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2019-12-31 05:19:23 -08:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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AdamWhitehurst
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7a4cdfb7a4
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Documentation comments
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2019-12-29 08:36:59 -08:00 |
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AdamWhitehurst
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ca44497258
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Add movement_utils
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2019-12-28 08:10:39 -08:00 |
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AdamWhitehurst
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06053faed0
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Add state disables, cleanup imports
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2019-12-26 10:01:19 -08:00 |
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AdamWhitehurst
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8e0317e03d
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refactor states to handle update logic
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2019-12-26 06:43:59 -08:00 |
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AdamWhitehurst
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c2ceabea0e
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finish movment states handle() fn logic
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2019-12-22 08:08:48 -08:00 |
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AdamWhitehurst
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1ab09220b0
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Rudimentary Stand State handle() move
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2019-12-21 07:57:15 -08:00 |
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Adam Whitehurst
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e40eb2ba20
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Finish Stand handle() (untested)
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2019-12-20 08:50:54 -08:00 |
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Adam Whitehurst
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e074c7ce1d
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begin impl state handle traits
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2019-12-20 05:30:37 -08:00 |
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Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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Joshua Barretto
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66c58840ef
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Merge branch 'scott-c/first-person-model' into 'master'
Add first person models
See merge request veloren/veloren!443
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2019-09-06 13:02:03 +00:00 |
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scott-c
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bc1ccfc99b
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Fix first person weapon visible while not wielding
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2019-09-06 18:22:26 +08:00 |
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Imbris
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52d84248ec
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Remove all warnings
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2019-09-04 19:03:49 -04:00 |
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timokoesters
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9a832dd56b
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Move std::mem::discriminant into new method
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2019-08-30 22:51:46 -04:00 |
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timokoesters
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e7c61c30cc
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Block when pressing right click while looking at the attacker
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2019-08-26 13:12:37 +02:00 |
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timokoesters
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5d5ccd7b99
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Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
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2019-08-26 13:12:34 +02:00 |
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