9919 Commits

Author SHA1 Message Date
Snowram
15b6f947c9 Set projectile offsets in states instead of globally 2021-09-22 01:07:09 +02:00
Samuel Keiffer
8e62fcd440 Merge branch 'wolfshaman/fixing_1328_set_waypoint_when_on_ground_and_not_going_down' into 'master'
fixing_1328_set_waypoint_when_on_ground_and_not_going_down

See merge request veloren/veloren!2832
2021-09-21 22:16:08 +00:00
Justin Shipsey
33a1474419 Merge branch 'snowram/wyvern' into 'master'
Snowram/wyvern

See merge request veloren/veloren!2847
2021-09-21 14:20:33 +00:00
Marcel
d3f55b9975 Merge branch 'juliancoffee/aim_bombs' into 'master'
Aimed bombs

See merge request veloren/veloren!2865
2021-09-21 14:18:31 +00:00
Marcel
3c72722e48 Merge branch 'kimtinh/add-vietnamese' into 'master'
Add Vietnamese translation

See merge request veloren/veloren!2856
2021-09-21 14:10:40 +00:00
Snowram
8d88a29a4b Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
Snowram
5574554eda Set beam offset depending on body dimensions 2021-09-21 15:31:46 +02:00
Snowram
46021c31bd Bird large beam offset hack 2021-09-21 15:31:43 +02:00
jshipsey
7978b16820 animation tweaks 2021-09-21 15:30:43 +02:00
Snowram
cfdcf59844 Split wyvern anims from the other birdlarge anims 2021-09-21 15:30:43 +02:00
jshipsey
be53c407cb wyvern walk 2021-09-21 15:30:43 +02:00
Snowram
298c1fbccb More wyvern anim work 2021-09-21 15:30:42 +02:00
Snowram
7384868c57 Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
juliancoffee
2341a426f0 Allow aiming bombs 2021-09-20 22:29:25 +03:00
Marcel
c8b210c893 Merge branch 'xMAC94x/update_crates' into 'master'
update crates

See merge request veloren/veloren!2863
2021-09-20 13:31:14 +00:00
Marcel Märtens
636838f510 update crates 2021-09-20 14:39:01 +02:00
Joshua Barretto
717690b883 Merge branch 'james/rrt-pathfinding' into 'master'
Initial RRT flight pathfinding

See merge request veloren/veloren!2773
2021-09-19 19:30:31 +00:00
Justin Shipsey
d7fafbfdfd Merge branch 'mehmetmalli/turkish-translations' into 'master'
Turkish translations

See merge request veloren/veloren!2861
2021-09-19 17:49:19 +00:00
Mehmet Mallı
0efa41a04d Update buff.ron 2021-09-19 16:05:04 +00:00
Mehmet Mallı
c1d5e3b0d2 added main Turkish translations 2021-09-19 17:36:31 +03:00
Mehmet Mallı
c8c02fe838 added common Turkish translations 2021-09-19 17:36:05 +03:00
Mehmet Mallı
964c412a7c changed Turkish translations for uncanny valley in char_selection 2021-09-19 17:35:41 +03:00
Mehmet Mallı
ba3aacb146 added Turkish translations for buffs 2021-09-19 17:35:08 +03:00
Joshua Barretto
845f8977ff Merge branch 'juliancoffee/clay_gole_laser_fix' into 'master'
Tweak coefficient of beam_offset for clay_golem

See merge request veloren/veloren!2859
2021-09-18 17:36:08 +00:00
juliancoffee
215f4b9be0 Tweak coefficient of beam_offset for clay_golem 2021-09-18 19:55:46 +03:00
Ben Wallis
b93c2a0430 Merge branch 'xvar/egui-admin' into 'master'
Added new Admin Commands window to egui, including Give Items and Kits sections

See merge request veloren/veloren!2812
2021-09-18 16:02:27 +00:00
Ben Wallis
4349a14064 * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
Joshua Barretto
8d336d6625 Merge branch 'james/lava-dungeons' into 'master'
Prettier site2 houses

See merge request veloren/veloren!2852
2021-09-18 14:58:42 +00:00
Trung Do
b26294885c Add Vietnamese translation
Not translate skills.ron yet.
2021-09-18 17:59:28 +07:00
Justin Shipsey
ddf2c2915d Merge branch 'zesterer/remove-unscheduled-skydives' into 'master'
Remove unscheduled skydives

See merge request veloren/veloren!2851
2021-09-18 04:53:22 +00:00
James Melkonian
571dac7904 Move rrt algorithm into its own function 2021-09-17 16:27:00 -07:00
James Melkonian
7f9ab102c7 Make RRT pathfinding a cfg feature 2021-09-17 16:01:20 -07:00
James Melkonian
746840404c Disable RRT pathfinding 2021-09-17 16:01:19 -07:00
James Melkonian
235e2def3b Initial RRT flight pathfinding 2021-09-17 16:01:19 -07:00
James Melkonian
bb48d20a37 Prettier town houses 2021-09-17 15:49:14 -07:00
James Melkonian
7a72df7e27 Gable primitive and dungeon lava rooms 2021-09-17 15:45:26 -07:00
Joshua Barretto
a015035510 Use previous position caches for airship collision detection 2021-09-17 22:34:28 +01:00
Imbris
ada61107f9 Merge branch 'anomaluridae/cleanup-interactable' into 'master'
Seperation of targets vs interactables. Cleaner cursor interactions.

See merge request veloren/veloren!2754
2021-09-17 19:25:08 +00:00
Joshua Barretto
3bebf1febe Merge branch 'juliancoffee/remove_level' into 'master'
Rename level in EntityInfo to health_scaling and small cleaning

See merge request veloren/veloren!2850
2021-09-17 17:38:10 +00:00
anomaluridae
d0629224d2 remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly 2021-09-17 10:34:20 -07:00
anomaluridae
dc76d5c05f is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer 2021-09-17 10:34:20 -07:00
anomaluridae
f3d8adf3fa choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input 2021-09-17 10:34:20 -07:00
anomaluridae
a7cee0f11b keep MAX_TARGET_RANGE within voxygen 2021-09-17 10:34:20 -07:00
anomaluridae
2789d2ae29 intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed. 2021-09-17 10:34:20 -07:00
anomaluridae
a02488ddd9 properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds. 2021-09-17 10:34:20 -07:00
anomaluridae
0f13db9600 make the ContollerInputs.select_pos be explicitly the breakable blacks for mining 2021-09-17 10:34:20 -07:00
anomaluridae
07cfa0ef35 add comment for future direction of Interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
b1adc9c4e0 build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now 2021-09-17 10:34:20 -07:00
anomaluridae
9ddc38ba18 changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup 2021-09-17 10:34:20 -07:00
anomaluridae
946ca442ab make Target generic, over the specific typed targets 2021-09-17 10:34:20 -07:00