Imbris
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10c3d01466
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Add basic group functionality (no voxygen wiring yet)
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2020-08-08 01:09:01 +02:00 |
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Joshua Barretto
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3e5c3de2ac
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Neater compass
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2020-07-13 23:23:44 +01:00 |
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Joshua Barretto
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cf69d0c5d8
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Added minimap compass
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2020-07-10 15:00:20 +01:00 |
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Joshua Barretto
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951a977b2f
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Improved hill path following
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2020-07-10 00:43:11 +01:00 |
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Joshua Barretto
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47e413c530
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Improved pathfinding tolerance and reliability
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2020-07-09 16:54:10 +01:00 |
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Joshua Barretto
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3cfd8bdd3c
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Fixed animal loadouts and /spawn
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2020-07-07 02:21:14 +01:00 |
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Joshua Barretto
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d1cdb6ea55
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Updated changelog
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2020-07-07 01:11:37 +01:00 |
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Joshua Barretto
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e626f6255f
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Prevented pet damage
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2020-07-07 01:01:39 +01:00 |
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Joshua Barretto
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d943bb4537
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Made pets regulate their speed
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2020-07-06 20:51:23 +01:00 |
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Joshua Barretto
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8508b5177b
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Velocity-corrected bezier pathfinding control, swimming control
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2020-07-05 09:38:15 -04:00 |
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jshipsey
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ca9ae13527
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more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
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2020-07-05 09:38:15 -04:00 |
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Joshua Barretto
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8a0b7fd173
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Smoother pathfinding for fast animals
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2020-07-05 09:38:14 -04:00 |
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jshipsey
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014cab0257
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remove warnings, rebase fix
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2020-07-05 09:38:14 -04:00 |
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Joshua Barretto
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177bd7a128
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More tolerant pathfinding
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2020-07-05 09:38:14 -04:00 |
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CapsizeGlimmer
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289ef5d6b2
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Move message processing and chat bubbles to the client
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2020-06-27 16:42:26 -04:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Ben Wallis
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de37de7f45
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Initial clippy fixes as discussed in #587
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2020-06-08 21:27:51 +01:00 |
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CapsizeGlimmer
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78a06550d0
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Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
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2020-05-27 13:49:18 +02:00 |
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CapsizeGlimmer
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3cea76b82f
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NPCs now call for help when you hit them. Redraw speech bubble dark mode.
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2020-05-27 13:49:18 +02:00 |
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Monty Marz
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b589c3fc71
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Fix animals not attacking
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2020-05-04 16:59:32 +00:00 |
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Joshua Barretto
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2a6a19f7ef
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fmt
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a7b5d6b270
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Fix minor bugs with NPCs
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2020-04-23 18:19:41 +01:00 |
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Pfauenauge90
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98704a4753
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turnip and window blocks
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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708f15915a
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Agent adjustments, better dungeon stairwells
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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d28f5f24fb
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Made agents cleverer
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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866fd1992e
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Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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41b77a9b10
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Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d91d66027a
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Fixed cloud bugs, made pets run into you less
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2020-04-23 18:19:40 +01:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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timokoesters
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b9c85b9beb
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Balancing
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2020-03-26 22:56:33 +01:00 |
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Adam Whitehurst
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862efb147c
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clean up based on pr review comment
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2020-03-21 15:55:20 -07:00 |
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timokoesters
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c630df7f9a
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Ranged weapons now give xp on kill and also make enemies angry
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2020-03-20 14:26:18 +01:00 |
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timokoesters
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4741e41230
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Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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Caleb Cochran
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219f9fa3be
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Added missed comma
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2020-02-25 22:01:51 -06:00 |
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Caleb Cochran
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8479230e66
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Replaced commas (fmt issue)
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2020-02-25 21:59:08 -06:00 |
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Caleb Cochran
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9f7aa61fbd
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Fixing #504 - Enemies stop attacking after combat
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2020-02-25 20:48:09 -06:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Joshua Barretto
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344eb9d45d
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Added intermittent rolling to NPCs during a chase
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2020-01-27 16:18:36 +00:00 |
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Joshua Barretto
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de96551f65
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Resolved pet alignment issues, added ranged aggro
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2020-01-27 15:51:07 +00:00 |
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Joshua Barretto
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09f0a5744f
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Improved NPC spawning and names, made idle NPCs stop before hitting things
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2020-01-27 10:58:33 +00:00 |
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Joshua Barretto
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631124f3fc
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Switched to _squared(), added comments, parallelised waypoint gen
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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723b578378
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Improved pet aggression system, made waypoints rarer
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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c9138d913c
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Fixed pathfinding limit bug, improvements to idle AI
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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7437c18b99
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Various bug fixes
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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b22ee24362
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Cleanup
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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feeccc2ff3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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d04a595b3f
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Made waypoints work, added waypoint spawning
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2020-01-26 12:52:28 +00:00 |
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