298 Commits

Author SHA1 Message Date
Pfauenauge90
f28ff935f3 birch models 2020-01-23 18:18:10 +01:00
Pfauenauge90
793694ebf7 birches and "Acalok" Trees 2020-01-23 18:18:10 +01:00
flyingfryingpan
21e725df89 forsharp 2020-01-23 18:18:07 +01:00
Monty Marz
fd2107a256 Character stats displayed in char window, pulsating active slot in inventory 2020-01-23 17:14:02 +00:00
Monty Marz
7e7cedb686 Clean up unused UI assets 2020-01-22 21:56:03 +00:00
Monty Marz
6b78f0b4a0 start menu text 2020-01-21 22:04:39 +00:00
Joshua Barretto
b028290659 Adjusted cloud fuzz factor 2020-01-21 13:14:25 +00:00
Joshua Barretto
e8c8f2ce61 Shader optimisations 2020-01-21 12:58:20 +00:00
Treeco
b32abbac95 Fixes Hair Style & Color labels 2020-01-21 12:27:34 +00:00
Rémy PHELIPOT
e5fb2e2e76 Localization system for Voxygen
- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
  the language
2020-01-20 21:07:25 +01:00
S Handley
bafa6718a4 Remove currently unused audio assets
This clears out about 56MB of unused audio files.

There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Pfauenauge90
e1c640d5b6 charge icon update 2020-01-19 22:39:19 +01:00
Pfauenauge90
7cb69082ec various fixes 2020-01-19 22:39:19 +01:00
Imbris
f82a3a7a5c Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Joshua Barretto
d48974d077 Fixed water normals 2020-01-19 18:39:20 +00:00
Joshua Barretto
19b5143077 Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
Joshua Barretto
fcbaa0d3f8 Made clouds bigger, more performant and prettier 2020-01-19 18:06:34 +00:00
Monty Marz
6aa7913ab2 create character button position change 2020-01-18 15:42:21 +00:00
Monty Marz
7e2153c537 Charge Icon and flashing skillbar 2020-01-17 22:00:00 +00:00
Monty Marz
a2bec3d0eb fix
slightly lower trigger velocity

slighty more transp map image
2020-01-12 19:01:02 +00:00
Monty Marz
178ad9479a Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
81eaaae398 Reimplement #210 2020-01-07 18:40:45 +03:00
Pfauenauge90
82db12611c fixed the trees being cut off 2020-01-06 15:07:08 +01:00
S Handley
205c617c04 Refactor and Rename for clarity
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.

- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Monty Marz
c4599d4de1 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
S Handley
7eea6c5699 Update title music and temporarily remove attack sfx
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
bcd658044f Update footsteps SFX 2019-12-08 10:03:40 +00:00
Monty Marz
c05f63d55a Set overflow checks to 'false' for release builds in order to bandaid fix recent master error 2019-11-28 13:32:38 +00:00
Monty Marz
9981287084 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
S Handley
1c607c0a0c SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
b33d5d8de4 Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Joshua Barretto
2b6d65062c Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
42748c262d Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
9491ac332f Stronger moonlight 2019-11-19 20:43:41 +00:00
Joshua Barretto
ff49de772f Smoother water at distance, fixed warnings 2019-11-19 19:22:56 +00:00
Joshua Barretto
3cf34c24b6 Fixed cloud shader banding issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
b883e298c3 Fixed dense cloud void issue 2019-11-19 19:09:22 +00:00
Joshua Barretto
26e02e1ecb Split terrain rendering to avoid redrawing skybox 2019-11-19 19:09:22 +00:00
Joshua Barretto
c347bd98df Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
293ff28f09 Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
f858709a97 Fixed close cloud precision noise 2019-11-19 19:09:22 +00:00
Joshua Barretto
93320ce25a Fixed passthrough reduction curve 2019-11-19 19:09:22 +00:00
Joshua Barretto
0ccb1ecef9 Cleanup and speedup 2019-11-19 19:09:22 +00:00
Joshua Barretto
0fc2417b1b Better passthrough calculation 2019-11-19 19:09:22 +00:00
Joshua Barretto
b69dc3d93e Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
1db3aad82c Better precision cloud sampling and moon halo highlight 2019-11-19 19:09:22 +00:00
Joshua Barretto
f1e5560bdd Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
c76bb6c8a7 Better water transparency 2019-11-19 19:09:22 +00:00
Joshua Barretto
d9e3172727 Prevent sun/moon terrain overlap 2019-11-19 19:09:22 +00:00
Joshua Barretto
c7ffc3e2ad Prevented cloud overlap on terrain 2019-11-19 19:09:22 +00:00