703 Commits

Author SHA1 Message Date
Marcel Märtens
bda6390f1a fix clippy in all examples.
added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
Ben Wallis
8661cb1ffc Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
jiminycrick
3d430fdfae Upgrade noise eliminating old rand dependency 2021-01-05 10:10:47 -08:00
ubruntu
97f89a11f0 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
Benoît du Garreau
2c94b05e99 Improve world::Index 2020-12-17 12:08:04 +01:00
Benoît du Garreau
3052ba5f65 cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
db18cc1770 Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
26239394be Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Marcel Märtens
04b71f9dc8 update specs 2020-12-16 14:31:16 +01:00
Marcel Märtens
075933d60b get rid of some insecure dependencies 2020-12-16 10:42:36 +01:00
Marcel Märtens
1ea395a47f update further crates 2020-12-16 08:56:21 +01:00
Joshua Barretto
e5100040b4 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Joshua Barretto
89d8d112df Prevented towns destroying trees, rocks, other towns, etc. 2020-12-11 16:53:21 +01:00
Monty Marz
565c304a4c add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Marcel Märtens
92991a92ef adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Snowram
87e8c2189f Vacations are never over 2020-12-08 23:03:40 +01:00
Snowram
80fbf6e225 Initial fish work 2020-12-08 23:03:38 +01:00
Joshua Barretto
941ba71794 Began using Grid<T> for LoD data 2020-12-05 11:20:25 +00:00
Marcel Märtens
8468e67217 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
Sam
65357eb3dd Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
jiminycrick
64ec89a3cc Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jshipsey
d553227557 theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
Christof Petig
5000c9872c use iter once.chain(once).flatten trick to deduplicate SiteInfo generation 2020-11-23 23:28:21 +01:00
Christof Petig
147638a5f7 Remove the last remnants of the site circle and cave map drawing code 2020-11-23 19:54:56 +01:00
Christof Petig
138bcc59d6 fix clippy: One argument is no longer needed 2020-11-23 19:17:19 +01:00
Christof Petig
3371b03798 remove cave lines from the map, also remove remnants of the colored site circles 2020-11-23 19:07:11 +01:00
Christof Petig
347d3e9b69 Display names for caves (identical on both ends) 2020-11-23 19:05:43 +01:00
Christof Petig
338a8ab18b Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
e4564f28d5 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Snowram
8dc966831f Temp loot tables 2020-11-23 10:58:22 +00:00
Joshua Barretto
17efce6dad Prevent wildlife spawning in towns 2020-11-23 10:58:22 +00:00
Joshua Barretto
64260b1394 Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Snowram
8bd0cee2e5 Add basic guards to towns 2020-11-23 10:58:21 +00:00
Snowram
193f776268 Adds (mini)bosses spawns 2020-11-23 10:58:21 +00:00
Joshua Barretto
d294a5926a Fewer trees near obstacles 2020-11-23 10:58:21 +00:00
Joshua Barretto
3d2265322f More lights, minimised light and glow map data 2020-11-23 10:58:21 +00:00
Snowram
c22c668f51 Dungeon tweaks 2020-11-23 10:58:21 +00:00
Snowram
a7c6d409d3 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
Joshua Barretto
906428d373 Light/glow temporal interpolation hack 2020-11-23 10:57:57 +00:00
Snowram
b8d82428eb Assigns spawned npcs loadout with new method 2020-11-23 10:57:56 +00:00
Monty Marz
9831fd2be9 added enum for different dungeon enemies 2020-11-23 10:57:56 +00:00
Monty Marz
1f6e2014eb remove level 6 dungeons 2020-11-23 10:57:56 +00:00
Joshua Barretto
a56159c204 sync 2020-11-23 10:57:56 +00:00
Joshua Barretto
dac40e8da0 Tweaked default graphics settings 2020-11-23 10:57:56 +00:00
Joshua Barretto
869323d7da Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Treeco
5b8231e5b8 Replaced placeholder willow generating conditions 2020-11-23 10:57:16 +00:00
Joshua Barretto
8a1debaac9 Forest soil undulation, better acadia placement 2020-11-23 10:57:15 +00:00
Monty Marz
80ee7e80cf WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
Joshua Barretto
f6069ebd62 Removed per-level dungeon waypoints 2020-11-23 10:57:14 +00:00
Joshua Barretto
b011967097 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00