Marcel Märtens
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bda6390f1a
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fix clippy in all examples.
added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
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2021-01-13 15:06:04 +01:00 |
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Ben Wallis
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8661cb1ffc
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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jiminycrick
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3d430fdfae
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Upgrade noise eliminating old rand dependency
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2021-01-05 10:10:47 -08:00 |
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ubruntu
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97f89a11f0
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Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
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2021-01-05 01:04:01 +00:00 |
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Benoît du Garreau
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2c94b05e99
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Improve world::Index
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2020-12-17 12:08:04 +01:00 |
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Benoît du Garreau
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3052ba5f65
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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db18cc1770
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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jiminycrick
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26239394be
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Switched to hashbrown everywhere
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2020-12-17 10:31:35 +01:00 |
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Marcel Märtens
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04b71f9dc8
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update specs
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2020-12-16 14:31:16 +01:00 |
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Marcel Märtens
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075933d60b
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get rid of some insecure dependencies
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2020-12-16 10:42:36 +01:00 |
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Marcel Märtens
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1ea395a47f
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update further crates
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2020-12-16 08:56:21 +01:00 |
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Joshua Barretto
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e5100040b4
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Joshua Barretto
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89d8d112df
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Prevented towns destroying trees, rocks, other towns, etc.
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2020-12-11 16:53:21 +01:00 |
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Monty Marz
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565c304a4c
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add baobabs, fix map difficulty, make mushrooms lootable
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2020-12-10 18:06:29 +01:00 |
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Marcel Märtens
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92991a92ef
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adjust fmt and clippy after toolchain upgrade
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2020-12-10 14:53:01 +01:00 |
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Snowram
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87e8c2189f
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Vacations are never over
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2020-12-08 23:03:40 +01:00 |
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Snowram
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80fbf6e225
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Initial fish work
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2020-12-08 23:03:38 +01:00 |
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Joshua Barretto
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941ba71794
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Began using Grid<T> for LoD data
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2020-12-05 11:20:25 +00:00 |
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Marcel Märtens
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8468e67217
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Change the version number to 0.8
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2020-11-28 11:25:58 +01:00 |
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Sam
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65357eb3dd
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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jiminycrick
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64ec89a3cc
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Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
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2020-11-24 17:49:00 -06:00 |
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jshipsey
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d553227557
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theropods in world, small tweaks
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2020-11-24 17:48:51 -06:00 |
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Christof Petig
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5000c9872c
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use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
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2020-11-23 23:28:21 +01:00 |
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Christof Petig
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147638a5f7
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Remove the last remnants of the site circle and cave map drawing code
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2020-11-23 19:54:56 +01:00 |
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Christof Petig
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138bcc59d6
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fix clippy: One argument is no longer needed
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2020-11-23 19:17:19 +01:00 |
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Christof Petig
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3371b03798
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remove cave lines from the map, also remove remnants of the colored site circles
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2020-11-23 19:07:11 +01:00 |
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Christof Petig
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347d3e9b69
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Display names for caves (identical on both ends)
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2020-11-23 19:05:43 +01:00 |
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Christof Petig
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338a8ab18b
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
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Joshua Barretto
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e4564f28d5
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Snowram
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8dc966831f
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Temp loot tables
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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17efce6dad
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Prevent wildlife spawning in towns
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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64260b1394
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8bd0cee2e5
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Snowram
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193f776268
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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d294a5926a
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Fewer trees near obstacles
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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3d2265322f
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Snowram
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c22c668f51
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Dungeon tweaks
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2020-11-23 10:58:21 +00:00 |
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Snowram
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a7c6d409d3
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Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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906428d373
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Light/glow temporal interpolation hack
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2020-11-23 10:57:57 +00:00 |
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Snowram
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b8d82428eb
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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9831fd2be9
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added enum for different dungeon enemies
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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1f6e2014eb
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remove level 6 dungeons
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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a56159c204
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sync
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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dac40e8da0
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Tweaked default graphics settings
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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869323d7da
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
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Treeco
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5b8231e5b8
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Replaced placeholder willow generating conditions
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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8a1debaac9
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Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Monty Marz
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80ee7e80cf
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WIP map zooming and dragging
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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f6069ebd62
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Removed per-level dungeon waypoints
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2020-11-23 10:57:14 +00:00 |
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Joshua Barretto
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b011967097
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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