Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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3e62f7edc3
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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bca3817163
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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2c2dd49aed
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Made clouds render over terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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337383feaa
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Faster cloud reflections
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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aa111d34e5
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Added clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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889fd678c6
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More opaque water surface
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2019-10-08 12:21:05 +01:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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3979dddbc1
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Faster meshing, better AO, colour correction
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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a432cef263
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Better colour correction
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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6a0be5dc35
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Better sunset colours, stars no longer reflect in water
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2019-08-20 16:26:12 +01:00 |
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Joshua Barretto
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4ed21a2e59
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Sprite render distance tweaks and optimisations
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2019-08-20 11:05:01 +01:00 |
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Joshua Barretto
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7960e6ea6d
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Sprite distance fading, grass
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2019-08-19 22:54:16 +01:00 |
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Joshua Barretto
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b31cca4bb3
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Added wheat and sprite rendering
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2019-08-19 21:09:35 +01:00 |
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