238 Commits

Author SHA1 Message Date
Joshua Barretto
147e745abd Smaller water details 2019-11-05 15:45:01 +00:00
Joshua Barretto
1735389928 Overhauled water shaders 2019-11-05 15:45:01 +00:00
Joshua Barretto
88eeca4d9c Smoother water 2019-11-05 15:45:01 +00:00
Joshua Barretto
0befc4567c Better water 2019-11-05 15:45:01 +00:00
Monty Marz
cbb794f676 login info text 2019-11-01 20:53:52 +00:00
Monty Marz
7d63f0297d Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
jshipsey
c503f6e063 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
c69beb64a9 added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
1456548dbd fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
timokoesters
2182becc6a
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
c426c1641c
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
9282ca00b4 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Vechro
2354d10cfa Fix MSAA x16 2019-10-21 21:55:49 +03:00
Imbris
c6f8125b6c Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
ab9c6dc5db Removed the recolor property from the armor ron files. 2019-10-17 19:45:29 -04:00
Monty Marz
8990469581 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
127d618fdd Fixed srgb normal bug 2019-10-17 17:35:17 +01:00
Joshua Barretto
501047496a Better (and faster) water shaders 2019-10-17 17:11:55 +01:00
Joshua Barretto
bcbec3f9d0 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
75842895c5 Don't render water that isn't there, improved chunk render order 2019-10-16 12:40:18 +01:00
Joshua Yanovski
663d535bd9 Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
584e2b45c7 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Joshua Barretto
8235876a41 Faster meshing, better dusk 2019-10-14 10:48:40 +01:00
Adam Fogle
4f46f4b942 Manifest file is now used to load armor.
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
03adbc4340 Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
8a4aedda78 Armor names now end with left/right.
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Adam Fogle
7089039ede Added manifest files per armor type using the existing vox names. 2019-10-12 08:31:42 -04:00
KyoZM
703ea57f6a load structures from ron files / transfer static structure lists to ron files 2019-10-10 20:53:13 -03:00
Monty Marz
42a3ebeb21 Item icons, chests and more 2019-10-09 19:28:05 +00:00
Joshua Barretto
9d41ce8d39 More opaque water surface 2019-10-08 12:21:05 +01:00
Joshua Barretto
6c8c512f60 Proper tree colour variation 2019-10-07 09:05:18 +01:00
Monty Marz
39acda60f0 Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
Timo Koesters
27fa51b205 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
cfa13163b8
Fix fonts 2019-10-04 21:30:32 +02:00
Pfauenauge90
8939385b92
assets, rotation, offset changes 2019-10-04 21:02:42 +02:00
Pfauenauge90
ff722e7e59
made bow available in char selection 2019-10-04 21:02:40 +02:00
Pfauenauge
8bf3b87b1b
bow position 2019-10-04 21:02:40 +02:00
timokoesters
9c974232ae
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
b8ac93c4ca Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Songtronix
c094c1282c feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Justin Shipsey
658063172e Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Monty Marz
15e9bf0ab5 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Imbris
01c446b496 Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Imbris
8397725cd2 Add MSAAx4 2019-09-26 23:14:27 -04:00
Joshua Barretto
91bcf09bb6 Added sprite selection 2019-09-26 11:43:03 +01:00
Joshua Barretto
04de98286e Added velorite 2019-09-26 00:15:07 +01:00
Joshua Barretto
5512dfbc02 Better sun halo colours 2019-09-26 00:15:07 +01:00
Joshua Barretto
f1b88f9e46 Better light attenuation 2019-09-26 00:15:07 +01:00
Joshua Barretto
23264db3bc Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
83c38a82ff Dark water 2019-09-26 00:15:07 +01:00