Commit Graph

16 Commits

Author SHA1 Message Date
Sam
7675e53740 Shockwaves now use attacks. 2021-02-02 13:07:05 -05:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
c00720fb44 Swapped bool values, only_roll changed to attack_interrupts. 2020-11-20 11:54:56 -06:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Sam
52c93f613e Addressed comments. 2020-10-28 22:04:15 -05:00
Sam
981eee5936 Transitioned knockback to an enum. 2020-10-28 18:15:27 -05:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
14e4af7ab6 Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
Sam
1ba8a6cfb3 Balance tweaks to staff abilities. 2020-10-14 20:57:01 -05:00
Sam
b5091a5891 Ai for staff-wielding enemies. Keyframes for shockwave state. 2020-10-14 20:56:24 -05:00
Sam
256846a669 Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00