Commit Graph

285 Commits

Author SHA1 Message Date
AdamWhitehurst
1816d4b805 Move states/ to common/src/ 2020-01-12 15:06:52 -08:00
AdamWhitehurst
5527d83a0e Update mod imports 2020-01-08 08:56:36 -08:00
Adam Whitehurst
8648641362 Grooming 2020-01-07 07:49:08 -08:00
Adam Whitehurst
4e5cf63452 Clean Up Systems 2020-01-05 14:55:27 -08:00
Adam Whitehurst
8fe5cec947 Clean up, make state handlers options 2020-01-05 10:19:09 -08:00
Adam Whitehurst
2635c405fe Ability comps and sys 2020-01-01 09:16:29 -08:00
AdamWhitehurst
b67a4835f4 Update disabled state flags 2019-12-31 05:19:23 -08:00
AdamWhitehurst
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00
AdamWhitehurst
7a4cdfb7a4 Documentation comments 2019-12-29 08:36:59 -08:00
AdamWhitehurst
ca44497258 Add movement_utils 2019-12-28 08:10:39 -08:00
AdamWhitehurst
06053faed0 Add state disables, cleanup imports 2019-12-26 10:01:19 -08:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e finish movment states handle() fn logic 2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0 Rudimentary Stand State handle() move 2019-12-21 07:57:15 -08:00
Adam Whitehurst
e40eb2ba20 Finish Stand handle() (untested) 2019-12-20 08:50:54 -08:00
Adam Whitehurst
e074c7ce1d begin impl state handle traits 2019-12-20 05:30:37 -08:00
Adam Whitehurst
4ead941c82 Fix fall->climb, tweak jump and glide 2019-12-15 17:44:19 +00:00
Monty Marz
1e1990758b Fix bow-shot frequency 2019-12-12 20:13:45 +00:00
Forest Anderson
d8fc7cb667 Add advanced path finding to new 'Traveler' enemy using A* algorithm 2019-12-11 05:28:45 +00:00
Adam Whitehurst
20575e0aab Update controller 2019-12-09 14:45:10 +00:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
4e574cb29a Inputs enhancements 2019-11-29 15:20:35 +00:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
telastrus
10d6f3e8b3 jump while underwater 2019-11-21 23:56:07 -05:00
Marcel Märtens
242a0d35bd fixing character movement to no longer fail normalization then get a zero vec and then normalize again
may this can be further simplyfied
2019-10-26 22:14:11 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45 Fix possess bug, remove commented code, drain controller events 2019-10-24 00:00:00 -04:00
Imbris
2703c8afe1 Move serverside client to a component and communications into server ecs systems 2019-10-23 23:50:06 -04:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
013afafba8 Made rolling less violent when changing directions 2019-10-17 12:21:22 +01:00
Joshua Barretto
707b79f2c8 Smoother movement, Space for climbing 2019-10-14 11:22:48 +01:00
Imbris
028d010624 Make bows give experience via giving projectiles an owner field 2019-10-11 19:33:01 -04:00
Imbris
2f9d8ee2e6 Add new debug item 2019-10-11 19:32:46 -04:00
timokoesters
45f756343d
fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
2019-10-08 21:19:48 +02:00
timokoesters
051a964798
fix: server side fall damage
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
4e87f125a2
fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
Joshua Barretto
2171e77fe5 Fixed block snapping ground clip 2019-10-08 12:21:05 +01:00
timokoesters
182b98081b
feat(bow): arrows despawn after some time 2019-10-06 19:32:46 +02:00
timokoesters
2fc4a8d9aa fix(exp): crash when gaining many levels at once 2019-10-05 17:37:10 +02:00
Piotr Korgól
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
timokoesters
d876215012
feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
timokoesters
ba3db852f7
feat(bow): make arrows stick to walls 2019-10-04 21:02:44 +02:00
timokoesters
fc97c27b65
feat(bow): sticky arrows 2019-10-04 21:02:43 +02:00
timokoesters
fe17b4952c
Remove warnings 2019-10-04 21:02:42 +02:00
timokoesters
ab634f1d21
Reuse combat code 2019-10-04 21:02:41 +02:00
timokoesters
2ba143a514
Make arrows deal damage 2019-10-04 21:02:41 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00