2163 Commits

Author SHA1 Message Date
Sam
5dc1f8f8ae Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Snowram
718eafd13b Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
d93d0aa4f5 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
cc748c0a3f Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Sam
c326df0b88 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Sam
7406e557e8 3 attacks done 2021-06-23 22:38:16 -05:00
AldanTanneo
b079c832ac Fixed smooth layer at z=434 (and a few other) 2021-06-23 21:13:15 +02:00
juliancoffee
0cb436bfd0 Balance food to have sane health per second regen
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).

* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
1d55cb9c15 Merge branch 'aweinstock/lava' into 'master'
Lava

See merge request 
2021-06-21 20:49:44 +00:00
Joshua Barretto
0499a1e360 Added chat toggle 2021-06-21 20:16:03 +01:00
Joshua Barretto
5c09d6f67c Selectively disable glow flicker for small wins on low-end systems 2021-06-21 17:06:43 +01:00
Justin Shipsey
593dda2043 Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
made it so Cool Blue Lantern is actually blue

See merge request 
2021-06-21 05:37:49 +00:00
Justin Shipsey
a11284edd3 Update difficulty_distribution.ron 2021-06-20 19:42:21 +00:00
Avi Weinstock
5662ba98b8 Address MR 2482 comments.
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
juliancoffee
5491902a1c Create distribution map for dungeons
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
a831a4fb69 Make lava solid w.r.t. rendering while still being liquid w.r.t. physics. 2021-06-19 16:52:21 -04:00
juliancoffee
9cf83dc6e0 Tip how to make map with dungeons of same level 2021-06-19 23:32:54 +03:00
Avi Weinstock
e09c5adc02 Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA in the shaders, and only looks good with cheap fluid mode. 2021-06-19 16:31:21 -04:00
juliancoffee
7a03c689f6 Add config file for dungeon distribution
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Samuel Keiffer
0c85a4e7ea Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
clay golem tweak

See merge request 
2021-06-19 14:49:11 +00:00
juliancoffee
0ac97ed156 Nerf golem laser dmg and ori_rate, make it fire
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
Samuel Keiffer
dc9e123ff8 Merge branch 'juliancoffee/quick_trading_balancing' into 'master'
trading.ron rebalance

See merge request 
2021-06-19 01:10:18 +00:00
juliancoffee
97167a94d0 Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
27e309fb19 Use Golem Shockwave only after loosing 30% health
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
b60a33c6e0 Clipped arrow sound effects for more immediate feedback 2021-06-18 16:01:00 +01:00
Joshua Barretto
493e0c9b2e Merge branch 'zesterer/meta' into 'master'
Optimising for size

See merge request 
2021-06-18 12:35:16 +00:00
Joshua Barretto
bb24068208 Added JPEG backgrounds 2021-06-18 12:28:55 +01:00
Joshua Barretto
38907a8bf2 Added support for JPEG backgrounds 2021-06-18 12:27:39 +01:00
DaforLynx
ae84557cca More npc sfx 2021-06-18 06:24:57 +00:00
donovanlank
ff403ae7b5 made it so Cool Blue Lantern is actually blue 2021-06-17 18:40:29 -07:00
juliancoffee
f4c7434e5d balance scale to catch steel 2021-06-18 00:13:42 +03:00
juliancoffee
da0e5af080 Remove high tier ignots and big potions from trade 2021-06-18 00:03:51 +03:00
juliancoffee
ba2980bffe tweak item_price_calculation coefficients 2021-06-17 23:49:43 +03:00
juliancoffee
a97cfa6364 trading.ron rebalance
- Name all section in trading.ron
- Balance post-meat materials
- Make gems more rarer and expensive
2021-06-17 23:46:52 +03:00
DaforLynx
fd2094ca3d Added npc hurt sfx 2021-06-17 05:49:09 +00:00
jshipsey
85fdf467fd basilisk tweaks 2021-06-16 23:28:25 -04:00
jshipsey
a98734d609 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Joshua Barretto
0c925ea03e Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
93affee6ac Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
19dd62a887 More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0a8d4af404 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
64e79b5659 Chasing sounds 2021-06-16 17:23:22 +01:00
donovanlank
1c57a114f5 lowered spin.ron base poise damage to 13 from 25 2021-06-15 22:26:45 -07:00
K. Kisa
55e5d9e544 Veloren/veloren/master 2021-06-15 16:36:41 +00:00
Snowram
e2b26dc0ef Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
e32c103e9a Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
a5ff4be601 Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
aa62ad8bc0 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
3df69ba11d Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Samuel Keiffer
2218018177 Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee

See merge request 
2021-06-15 02:38:23 +00:00