Imbris
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1647c9d607
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Update wgpu to latest version and improve error formating
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2021-06-03 00:10:06 -04:00 |
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Imbris
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7da6b5e59d
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Fix ProfSpan constructor being private
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2021-06-03 00:10:06 -04:00 |
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Imbris
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d5f4a4443a
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Fix all clippy warnings
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2021-06-03 00:10:05 -04:00 |
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Imbris
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9be424de53
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Remove unused waves texture
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2021-06-03 00:10:05 -04:00 |
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Imbris
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93ad05d237
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Fix most of the cargo check warnings
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2021-06-03 00:10:05 -04:00 |
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Imbris
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972a6f3605
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Replace default wgpu error handler with one that includes the error in the panic message
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2021-06-03 00:10:05 -04:00 |
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Imbris
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7f9ba17dee
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Remove unused shadow bind group from the cloud pipeline
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2021-06-03 00:10:05 -04:00 |
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Imbris
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c381059e28
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Require WGPU_TRACE_DIR to be set manually instead of having a default value
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2021-06-03 00:10:05 -04:00 |
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Imbris
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30f02af6a4
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Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
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2021-06-03 00:10:04 -04:00 |
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Imbris
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9c3e3ea638
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wgpu rebase fix: crossbeam -> crossbeam_channel
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2021-06-03 00:09:55 -04:00 |
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Imbris
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f2fed72785
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Fix bug in sprite pipeline creation & misc other pipeline creation fixes
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2021-06-02 23:59:51 -04:00 |
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Imbris
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1830a591f6
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Make Drawer work with background pipeline creation
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2021-06-02 23:59:51 -04:00 |
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Imbris
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c2da81cf18
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Move pipeline creation into the background, still needs Drawer modications and UI to display status
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2021-06-02 23:59:51 -04:00 |
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Imbris
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5b4c60c4ec
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Fix wrong intermediate target texture format
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2021-06-02 23:59:51 -04:00 |
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Imbris
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7f8877988d
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CI tweaks, make windows build use posix mingw and copy necessary DLL files
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2021-06-02 23:59:50 -04:00 |
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Imbris
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77689d1420
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Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
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2021-06-02 23:59:50 -04:00 |
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Synis
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c7cab3e19e
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Fix missing include
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2021-06-02 23:59:50 -04:00 |
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Imbris
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086ea42ad7
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Cloud and sprite shader fixes after rebase
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2021-06-02 23:59:50 -04:00 |
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Imbris
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72cb3d0124
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Clear textures that will be partially written to work around Dx12 bug on AMD
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2021-06-02 23:59:50 -04:00 |
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Imbris
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76c7161364
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Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
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2021-06-02 23:59:50 -04:00 |
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Imbris
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aa2c7721fe
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Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
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2021-06-02 23:59:50 -04:00 |
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Imbris
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aa1e292b03
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Fix dx12 shader issues
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2021-06-02 23:59:50 -04:00 |
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Imbris
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ceaa20c668
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Update wgpu
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2021-06-02 23:59:50 -04:00 |
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João Capucho
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aaa397a52a
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Fix panic on zero sized scissor
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2021-06-02 23:59:50 -04:00 |
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João Capucho
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04eff56523
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Fix resizing using the wrong value
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2021-06-02 23:59:50 -04:00 |
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Imbris
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390048263a
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Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
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2021-06-02 23:59:50 -04:00 |
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Imbris
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e97d57b119
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Disable CI that does not need to run for builds
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2021-06-02 23:59:50 -04:00 |
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Imbris
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577caa3047
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Implement screenshots
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2021-06-02 23:59:50 -04:00 |
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Imbris
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7723ce265e
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Update wgpu-profiler, smol rebase fix
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2021-06-02 23:59:50 -04:00 |
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Imbris
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245e646137
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Change docker tags to a wpu specific tag
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2021-06-02 23:59:50 -04:00 |
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Imbris
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0e0c8fbfc8
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wgpu branch rebase fixes
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2021-06-02 23:59:50 -04:00 |
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Imbris
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89cb00907a
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Display gpu timing info in the HUD when enabled
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2021-06-02 23:59:50 -04:00 |
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Imbris
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64398f6c0a
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Try out using storage buffer for sprite vertices
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2021-06-02 23:59:50 -04:00 |
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Imbris
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b9931588e4
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Fix bugs with sprite rendering
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2021-06-02 23:59:50 -04:00 |
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Imbris
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a90373604e
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Fix sprite vertex lookup, normalize sprite
normals in vert shader
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2021-06-02 23:59:50 -04:00 |
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Imbris
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8d63446300
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Almost implement instance merging for sprites (validation error), rebase
fix
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2021-06-02 23:59:50 -04:00 |
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Imbris
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0f1c4080c4
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Start sprite refactor
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2021-06-02 23:59:49 -04:00 |
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João Capucho
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d96f5a07e2
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Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
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2021-06-02 23:59:49 -04:00 |
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João Capucho
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e04970addd
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Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
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2021-06-02 23:59:49 -04:00 |
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João Capucho
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f5dc871c59
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Update to the most recent wgpu
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2021-06-02 23:59:49 -04:00 |
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Imbris
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ad2b6c9014
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Fix texture sampling syntax
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2021-06-02 23:59:49 -04:00 |
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Imbris
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a8851b6561
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Switch to index rendering for most quad-like things
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2021-06-02 23:59:49 -04:00 |
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Imbris
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e204a58be2
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Small fixes to gpu profiling
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2021-06-02 23:59:49 -04:00 |
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Imbris
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22d67d4cc1
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Update to the latest wgpu git
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2021-06-02 23:59:49 -04:00 |
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Imbris
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7a67ce87e7
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Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
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2021-06-02 23:59:49 -04:00 |
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Imbris
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8c21023500
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WIP gpu timer thing (not for squashing!)
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2021-06-02 23:59:49 -04:00 |
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Imbris
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0a60fb2d72
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Update wgpu to fix segfault
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2021-06-02 23:59:49 -04:00 |
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Imbris
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f01d59c1df
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Fix char select shadows by clearing shadow textures
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2021-06-02 23:59:49 -04:00 |
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Imbris
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e1af485e5f
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Add setting for the PresentMode
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2021-06-02 23:59:49 -04:00 |
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Imbris
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2f69c41b00
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fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
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2021-06-02 23:59:49 -04:00 |
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