Joshua Yanovski
f4a46729e3
Allow spawning individual species with /spawn.
...
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Ben Simpson
14619df6c0
Merge branch 'expandedreality/energy-regen' into 'master'
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Energy now does not regen when climbing,gliding,and swimming
Closes #483
See merge request veloren/veloren!800
2020-02-14 01:15:47 +00:00
Ben Simpson
0db424e21f
Energy now does not regen when climbing,gliding,and swimming
2020-02-13 18:46:01 -06:00
Ben Simpson
e78117a86b
Update common/src/sys/controller.rs, common/src/sys/movement.rs, common/src/comp/energy.rs files
2020-02-13 08:36:29 +00:00
Ben Simpson
7b23bca08c
Update common/src/sys/movement.rs
2020-02-13 08:19:36 +00:00
Ben Simpson
ce2b1d870d
Update common/src/sys/movement.rs
2020-02-13 08:13:36 +00:00
Ben Simpson
3e67a26a3b
Update common/src/sys/controller.rs, common/src/sys/movement.rs files
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Deleted energy.rs, movement.rs files
2020-02-13 07:59:54 +00:00
Ben Simpson
3be68e1a13
Update common/src/comp/energy.rs, energy.rs, common/src/sys/controller.rs, common/src/sys/movement.rs, movement.rs files
2020-02-13 07:30:32 +00:00
Marcel Märtens
ceb0821996
update toolchain to
2020-02-09 22:58:01 +01:00
Marcel
01df51392a
Merge branch 'reactivate-ci' into 'master'
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Reactivate Failure is allowed for benchmark and coverity
See merge request veloren/veloren!790
2020-02-09 19:31:37 +00:00
Marcel Märtens
5ba185d718
Reactivate Failure is allowed for benchmark and coverity
2020-02-09 20:01:44 +01:00
Songtronix
f8bee27729
fix(version): more robust version detection
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Fixes #350
2020-02-09 18:11:40 +01:00
Imbris
7bf4b97cde
Make nametag positioning slightly better
2020-02-06 17:10:52 -05:00
Marcel Märtens
f89407448a
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
50b42b5ca9
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
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especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
503be4aa6c
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Joshua Barretto
3d8ad41f0a
Collars
2020-01-29 12:01:28 +00:00
Joshua Yanovski
fa853e9e19
Per-speces NPC names!
...
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
0760273d72
Fixed logic derp
2020-01-28 01:12:17 +00:00
Joshua Barretto
4be037a43d
Fixed watch compilation issue
2020-01-27 23:59:59 +00:00
Joshua Barretto
7cec3518a4
Added no-assets feature to common
2020-01-27 22:41:30 +00:00
Joshua Barretto
db21714a25
Added intermittent rolling to NPCs during a chase
2020-01-27 16:18:36 +00:00
Joshua Barretto
8213748473
Resolved pet alignment issues, added ranged aggro
2020-01-27 15:51:07 +00:00
Joshua Barretto
95647f10f5
Improved NPC spawning and names, made idle NPCs stop before hitting things
2020-01-27 10:58:33 +00:00
Monty Marz
a81bc8ab65
fix typo in en.ron, fixed unfinished weapons dropping from chests
2020-01-26 22:57:06 +00:00
Joshua Barretto
e4c745e88d
Switched to _squared(), added comments, parallelised waypoint gen
2020-01-26 12:52:32 +00:00
Joshua Barretto
de99b07004
Added neutral NPC spawning
2020-01-26 12:52:32 +00:00
Joshua Barretto
5adbaf0969
Improved pet aggression system, made waypoints rarer
2020-01-26 12:52:32 +00:00
Joshua Barretto
6df3373614
Fixed pathfinding limit bug, improvements to idle AI
2020-01-26 12:52:32 +00:00
Joshua Barretto
c2228a184b
Various bug fixes
2020-01-26 12:52:32 +00:00
Joshua Barretto
d61f84e8b1
Improved waypoint spawn locations, scaled down pathfinding cost
2020-01-26 12:52:32 +00:00
Joshua Barretto
cac425a62a
Cleanup
2020-01-26 12:52:32 +00:00
Joshua Barretto
5486cc75e3
Improved patrol idling
2020-01-26 12:52:32 +00:00
Joshua Barretto
d4167c41f1
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
8a998ffd61
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
ca65700aea
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
Joshua Barretto
02ead906a3
Better pathfinding iteration cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
01fc0925ab
Fixed shadows, better pathfinding cap
2020-01-26 12:52:28 +00:00
Joshua Barretto
36e92e18eb
Added pauseable pathfinding, improved Chaser heuristics, etc.
2020-01-26 12:52:07 +00:00
Joshua Barretto
f4984962ea
Occasional path recalculate, stopped pathfinder thrashing
2020-01-26 12:52:07 +00:00
Joshua Barretto
900381b843
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Justin Shipsey
36bd9596d7
new mobs
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alligators
2020-01-26 00:22:48 +00:00
Monty Marz
0475c35937
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Imbris
38f854c6bb
fix: overflow in VolGrid3d
2020-01-24 00:11:22 -05:00
Joshua Yanovski
0b7f428310
Erosion cleanup, part 1.
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Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
d81218a114
Fixes to enable loading (relatively) large maps.
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With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
6a33254518
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
4f863470e1
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
558a80f099
Fixes for nonstandard chunk and map sizes.
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Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
b988b27d31
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00