- Compression is no longer enabled always but can now be enabled per Stream.
If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
You need to handle compression yourself for `raw` fn.
- added a new feature to the network crate to enable or disable the compression
- switched to `lz-fear` instead of `lz4-compression`
- use `bitflags` to represent the `Promises` struct
Till now, we just dropped the TCP connection and registered this as a clean shutdown.
The prodocol reader intereted this and send a Frame::Shutdown frame to it's local processor.
This is ofc wrong.
So now the protocol reader will detect a Frame::Shutdown frame and send it over. if the Tcp connection gets closed it will return an Error up.
The processor will then pick up this error and request a unclear shutdown and notifies the user.
Also when doing a clean shutdown we are sending a Frame::Shutdown now to the remote side to trigger this behavior.
Before we wrongly added the feature of only using a `select` in channel. This is WRONG,
as it could mean that the write maybe fails, but the read still had some Frames buffered which then get dropped.
Its fixed now by the clean shutdown mechanims defined before.
Also when a channel is closed now inside a participant we are closing the whole participant as a protection.
However, we must not close the recv channel as the `handle_frames_mgr` might still be working on them, so we only stop writing/sending.
Debugging this also let me introduce some smaller fixes:
- PID in tests are now 0 and 1+1*64+1*64*64+... this makes the traces appear as AAAAAA and BBBBBB instead of ABAAAA and ACAAAA
- veloren client now better seperates between clean shutdown and unclear shutdown.
- added a new type: C2pFrame for `(cid, Result<Frame, ()>)`
- wrong frames inside the handshare are not counted in metrics
-
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
- API behavior switched!
- the `Network` no longer holds a copy of participant, thus if the return of `connect` (before `Arc<Participant>, now `Participant`) got dropped, the `Participant::Drop` is triggered!
- you can close a Participant async via `Particiant::disconnect()`, no more need to know the network at this point
- the `Network::Drop` will check and drop not yet disconnected Participants.
- you can compare Participants via PartialEq, if they are true they point to the same endpoint (it checks remote_pid)
- Note: multiple Participants are only supported in theory, wont work yet
Additionally:
- fix some `debug!`
- veloren-client will now drop the participant gracefully on shutdown
- rename `error` to `debug` when 2 times Bparticipant shutdown is called, as it is to be expected in a async runtime
- added PartialEq to StreamError for test purposes (only yet!)
- removed async_recv example as it's no longer for any use.
It was created before the COMPLETE REWRITE in order to verify that my own async interface on top of mio works.
However it's now guaranteed by async-std and futures. no need for a special test
- remove uvth from dependencies and replace it with a `FnOnce`
- fix ALL clippy (network) lints
- basic fix for a channel drop scenario:
TODO: this needs some further fixes
up to know only destruction of participant by api was covered correctly.
we had an issue when the underlying channels got dropped. So now we have a participant without channels.
We need to buffer the requests and try to reopen a channel ASAP!
If no channel could be reopened we need to close the Participant, while
a) leaving the BParticipant in takt, knowing that it only waits for a propper close by scheduler
b) close the BParticipant gracefully. Notifying the scheduler to remove its stuff (either scheduler schould detect a stopped BParticipant or BParticipant will send Scheduler it's own destruction, and then Scheduler just does the same like when API forces a close)
Keep the Participant alive and wait for the api to acces BParticipant to notice it's closed and then wait for a disconnect which isn't doing anything as it was already cleaned up in the background
fix async_recv and double block_on panic on Network::drop and participant::drop
include Cargo.lock from all examples
Found a bug on imbris runners with doc tests of `stream::send` and `stream::recv`
As neither a backtrace, nor tracing on runners in the doc tests seems to help, i disable them and add them as unit tests
- removing async_serde as it seems to be not usefull
the idea was because deserialising is slow parallising it could speed up.
Whoever we need to keep the order of frames, (at least for controlframes) so serialising in threads would be quite complicated.
Also serialisation is quite fast, about 1 Gbit/s such speed is enough for messaging, it's more important to serve parallel streams better.
Thats why i am removing async serde coding for now
- frames are no longer serialized by serde, by byte by byte manually, increadible speed upgrade
- more metrics
- switch channel_creator into for_each_concurrent
- removing some pool.spwan_ok() as they dont allow me to use self
- reduce features needed
- switch `listen` to async in oder to verify if the bind was successful
- Introduce the following examples
- network speed
- chat
- fileshare
- add additional tests
- fix dropping stream before last messages can be handled bug, when dropping a stream, BParticipant will wait for prio to be empty before dropping the stream and sending the signal
- correct closing of stream and participant
- move tcp to protocols and create udp front and backend
- tracing and fixing a bug that is caused by not waiting for configuration after receiving a frame
- fix a bug in network-speed, but there is still a bug if trace=warn after 2.000.000 messages the server doesnt get that client has shut down and seems to lock somewhere. hard to reproduce
open tasks
[ ] verify UDP works correctly, especcially the connect!
[ ] implements UDP shutdown correctly, the one created in connect!
[ ] unify logging
[ ] fill metrics
[ ] fix dropping stream before last messages can be handled bug
[ ] add documentation
[ ] add benchmarks
[ ] remove async_serde???
[ ] add mpsc