Joshua Yanovski
2015f34985
Merge branch 'sharp/modtools' into 'master'
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Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
3f8d2f95be
Added non-admin moderators and timed bans.
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The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
f0cc0b57ed
Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
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Mindflayer AI improvments
See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Samuel Keiffer
4259de3b26
Merge branch 'aws107/roll-to-remove-burning' into 'master'
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Implement #1105 : Rolling removes burning debuff
Closes #1105
See merge request veloren/veloren!2271
2021-05-10 02:40:08 +00:00
Avi Weinstock
6ac0f6fdd9
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Avi Weinstock
7103467d1a
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
juliancoffee
4ac795c982
Add species to /spawn auto-complete
2021-05-09 20:43:13 +03:00
juliancoffee
85e879a549
style convention
2021-05-09 19:05:01 +03:00
juliancoffee
7bec0bc529
add authors
2021-05-09 13:12:26 +03:00
juliancoffee
ab2ee20ba3
Fix tests
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1) Use more correct way to look for `assets` dir
2) Rename veloren_common::assets to veloren_common_assets in doc-tests
2021-05-09 13:12:26 +03:00
juliancoffee
d4fd0d6b96
Search for assets in workspace root
2021-05-09 13:12:26 +03:00
juliancoffee
5bd4dcc167
Extract common/src/assets.rs to own crate
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This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Marcel
7e85e35ff9
Merge branch 'aweinstock/fix-bow-20210507' into 'master'
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Make projectiles function properly if they hit a wall in the same tick as an entity.
See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
Illia Denysenko
ac1b01c636
/skill_preset command
2021-05-08 15:47:09 +00:00
Avi Weinstock
be8a509ef2
Make projectiles function properly if they hit a wall in the same tick as an entity.
2021-05-07 23:20:57 -04:00
Adam Strauss
32ae8420fe
Fix #1105 : Move server event so it does not emit constantly during build up
2021-05-07 15:40:11 -07:00
Adam Strauss
0e6f9a5599
Implement #1105 : Rolling removes burning debuff
2021-05-07 15:38:41 -07:00
Snowram
9d4d6a066a
Snowram/craft mats
2021-05-07 17:03:45 +00:00
Samuel Keiffer
67eff3d351
Merge branch 'aweinstock/damage-types' into 'master'
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Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
ff83cf752b
Add DamageKind
, and make piercing damage partially ignore damage resistence.
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- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
d849bf7d29
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
Marcel
8e4fb87500
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
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instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
ab33b8cc3d
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
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There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
fd43e7bccd
Merge branch 'duelsik/wiring-on-death' into 'master'
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(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Sam
a29b3dfcfa
Rebalancing
2021-05-05 14:43:56 -04:00
Daniel Mizerski
4b5934c29a
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
Marcel Märtens
af7091182e
use a constant for recommended_threads
2021-05-05 14:35:06 +02:00
Marcel Märtens
87cf347377
limit tokio threads to 1/4 of num_cpus
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make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
9fefdcbbca
rayon::join creates a global threadpool, which is only used in /world
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instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
101fb498a5
Merge branch 'sam/minotaur' into 'master'
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Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
4a0b6b7b2b
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
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(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
766c58e6e7
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
Sam
344e8c8a67
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
0831970615
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
1d3e831268
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
74a68e24d5
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
777eb2ee6a
Balancing.
2021-05-04 08:45:11 -04:00
Sam
f491854699
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
bb98b021da
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Sam
445af44dfa
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
3aa462ed48
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
jshipsey
8860e60415
anims
2021-05-04 08:45:08 -04:00
Sam
2e97fad3d8
Added frenzy ability to minotaur.
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Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
c79c929e9f
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
juliancoffee
000f90c8bf
Draft implementation
2021-05-03 22:07:09 +03:00
Samuel Keiffer
a0899db36a
Merge branch 'slipped/oritweak' into 'master'
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ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
7b82e9b1f4
Merge branch 'sam/ability-sets' into 'master'
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Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
729dc180e8
Experiment with const fn
lanczos lookup tables, enable weighted average interpolation for now.
2021-05-03 00:09:44 -04:00
Avi Weinstock
bb7dbe245d
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
d858c629ce
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00