AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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68dd8c578f
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Add some ability costs
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2020-03-12 07:36:02 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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c678ca9540
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Re-add blocking
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2020-03-07 11:55:15 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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Adam Whitehurst
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8648641362
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Grooming
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2020-01-07 07:49:08 -08:00 |
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Adam Whitehurst
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2635c405fe
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Ability comps and sys
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2020-01-01 09:16:29 -08:00 |
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