Adam Whitehurst
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64a0d8d91f
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Make character anims conditional by Tool held
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2019-11-10 15:36:47 -08:00 |
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timokoesters
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0a1e12c9ad
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improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
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2019-10-24 23:55:24 +02:00 |
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Monty Marz
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d82ec6715a
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Item icons, chests and more
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2019-10-09 19:28:05 +00:00 |
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jshipsey
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66e8f4c4bc
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added bow wielding animations
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2019-10-04 21:02:45 +02:00 |
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Justin Shipsey
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27f3bebe40
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Char overhaul and asset update
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2019-10-02 10:05:17 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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