- We can now get rid of most sleep and get true remote part and stream working, however there seems to be a deadlock after registered new handle trace with 10% spawn chance
- removal of the events trait, as we use channels
- streams now directly communicate with each other for performance reasons, somewhere are still deadlocks, oonce directly at listening somehow and after the first message has read, but i also got it to run perfectly through at this state without code change, maybe a sleep or more detailed rust-dgb session would help here!