c2da81cf18
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
5b4c60c4ec
Fix wrong intermediate target texture format
2021-06-02 23:59:51 -04:00
7f8877988d
CI tweaks, make windows build use posix mingw and copy necessary DLL files
2021-06-02 23:59:50 -04:00
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
c7cab3e19e
Fix missing include
2021-06-02 23:59:50 -04:00
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
72cb3d0124
Clear textures that will be partially written to work around Dx12 bug on AMD
2021-06-02 23:59:50 -04:00
76c7161364
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
aa2c7721fe
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-06-02 23:59:50 -04:00
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
aaa397a52a
Fix panic on zero sized scissor
2021-06-02 23:59:50 -04:00
04eff56523
Fix resizing using the wrong value
2021-06-02 23:59:50 -04:00
390048263a
Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
2021-06-02 23:59:50 -04:00
e97d57b119
Disable CI that does not need to run for builds
2021-06-02 23:59:50 -04:00
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
7723ce265e
Update wgpu-profiler, smol rebase fix
2021-06-02 23:59:50 -04:00
245e646137
Change docker tags to a wpu specific tag
2021-06-02 23:59:50 -04:00
0e0c8fbfc8
wgpu branch rebase fixes
2021-06-02 23:59:50 -04:00
89cb00907a
Display gpu timing info in the HUD when enabled
2021-06-02 23:59:50 -04:00
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
a90373604e
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
8d63446300
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
d96f5a07e2
Fix winit returning wrong window size
...
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
e04970addd
Fix scissor panic
...
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
f5dc871c59
Update to the most recent wgpu
2021-06-02 23:59:49 -04:00
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
e204a58be2
Small fixes to gpu profiling
2021-06-02 23:59:49 -04:00
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
8c21023500
WIP gpu timer thing (not for squashing!)
2021-06-02 23:59:49 -04:00
0a60fb2d72
Update wgpu to fix segfault
2021-06-02 23:59:49 -04:00
f01d59c1df
Fix char select shadows by clearing shadow textures
2021-06-02 23:59:49 -04:00
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
6f6167cd90
Resolve validation errors with trying to use unsupported filtering modes
2021-06-02 23:59:49 -04:00
ae6c5a5c54
Corrected shadow cull mode
2021-06-02 23:59:49 -04:00
843529c7bb
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-06-02 23:59:49 -04:00
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
fc5e8cb18d
Comment out secondary backends
2021-06-02 23:59:49 -04:00
fce14fbaa9
Avoid extra set_pipeline calls
2021-06-02 23:59:48 -04:00
7012e16706
Properly rebind shadow textures when they are changed
2021-06-02 23:59:48 -04:00
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
363c55c521
Fix directed shadows, mostly.
2021-06-02 23:59:48 -04:00
a1fac487e4
Suppress wgpu_core::device info logging
2021-06-02 23:59:48 -04:00