3415 Commits

Author SHA1 Message Date
Imbris
1f6c2eb12f Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
2e139d9bcb Fix most of the cargo check warnings 2021-06-03 00:10:05 -04:00
Imbris
2527ec674a Replace default wgpu error handler with one that includes the error in the panic message 2021-06-03 00:10:05 -04:00
Imbris
00df6a12ae Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
5d54d57d50 Require WGPU_TRACE_DIR to be set manually instead of having a default value 2021-06-03 00:10:05 -04:00
Imbris
6d490518f9 Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab 2021-06-03 00:10:04 -04:00
Imbris
6f0de83ee7 wgpu rebase fix: crossbeam -> crossbeam_channel 2021-06-03 00:09:55 -04:00
Imbris
327bc1ef5c Fix bug in sprite pipeline creation & misc other pipeline creation fixes 2021-06-02 23:59:51 -04:00
Imbris
cfd60b3762 Make Drawer work with background pipeline creation 2021-06-02 23:59:51 -04:00
Imbris
699cf9e197 Move pipeline creation into the background, still needs Drawer modications and UI to display status 2021-06-02 23:59:51 -04:00
Imbris
8680da40c1 Fix wrong intermediate target texture format 2021-06-02 23:59:51 -04:00
Imbris
596553d375 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Imbris
8eb0804d4f Clear textures that will be partially written to work around Dx12 bug on AMD 2021-06-02 23:59:50 -04:00
Imbris
8f7e83926f Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue 2021-06-02 23:59:50 -04:00
Imbris
d611d9efbc Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc) 2021-06-02 23:59:50 -04:00
Imbris
6a9c8612e7 Update wgpu 2021-06-02 23:59:50 -04:00
João Capucho
f6eab55754 Fix panic on zero sized scissor 2021-06-02 23:59:50 -04:00
João Capucho
59c607714f Fix resizing using the wrong value 2021-06-02 23:59:50 -04:00
Imbris
30c7131667 Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available 2021-06-02 23:59:50 -04:00
Imbris
f927dfb1c6 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
e399ad23e2 Update wgpu-profiler, smol rebase fix 2021-06-02 23:59:50 -04:00
Imbris
497c11de32 wgpu branch rebase fixes 2021-06-02 23:59:50 -04:00
Imbris
42a113c0d4 Display gpu timing info in the HUD when enabled 2021-06-02 23:59:50 -04:00
Imbris
12294dd700 Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
667deea01e Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
0b523e27a6 Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
9a06d03127 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
b8d3735728 Start sprite refactor 2021-06-02 23:59:49 -04:00
João Capucho
f565e433fd Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
João Capucho
8fbebc11e2 Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
João Capucho
5e4aabd981 Update to the most recent wgpu 2021-06-02 23:59:49 -04:00
Imbris
be9bee50fb Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
2a1fafb299 Small fixes to gpu profiling 2021-06-02 23:59:49 -04:00
Imbris
118487cee2 Update to the latest wgpu git 2021-06-02 23:59:49 -04:00
Imbris
0ea17414a5 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-06-02 23:59:49 -04:00
Imbris
1b727ddba2 WIP gpu timer thing (not for squashing!) 2021-06-02 23:59:49 -04:00
Imbris
63eb209294 Update wgpu to fix segfault 2021-06-02 23:59:49 -04:00
Imbris
ed0e0ed8dd Fix char select shadows by clearing shadow textures 2021-06-02 23:59:49 -04:00
Imbris
73eeff7121 Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
f539edfa84 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
9a1f23907d Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
d7ef3cb76c Resolve validation errors with trying to use unsupported filtering modes 2021-06-02 23:59:49 -04:00
Joshua Barretto
41fbd8a7a1 Corrected shadow cull mode 2021-06-02 23:59:49 -04:00
Imbris
4e452b1e5b Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-06-02 23:59:49 -04:00
Imbris
847c3bffa5 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Imbris
8f862b6e04 Comment out secondary backends 2021-06-02 23:59:49 -04:00
Imbris
87fef25058 Avoid extra set_pipeline calls 2021-06-02 23:59:48 -04:00
Imbris
652caee86d Properly rebind shadow textures when they are changed 2021-06-02 23:59:48 -04:00
Joshua Yanovski
26e51b5514 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
ba9a9c099a Fix point shadows. 2021-06-02 23:59:48 -04:00