Insert RecipeBook into ECS
Add recipe command
Fully functional recipes
Recipe items
Update item_image_manifest.ron
scroll item image/drop model
Colored recipe vox models
Reset recipes command
Move RecipeBook into Inventory
Persistence for recipe book
Recipe book migration
Recipe items can now be dynamically generated from the recipe book
Removed recipe items and recipe item generation bin
Fix rebase
Made recipes available in world
Fix rebase
Default recipes to manifest
Recipes now have prices in economy.
Changed recipes to go into kind before reaching item visual manifests.
Default recipes automatically added to recipe book on character load.
Loot table rebalancing
Addressed balance feedback
MR review feedback
Recipes are now unlocked in groups
Modular weapon component recipes now require learning recipes
Metal weapon recipes now also teach how to craft their requisite ingots
Added test for all recipes being valid
individual commits combined here:
send active plugins
compute plugin sha hash
single position for defining Hash type
request plugins from the server
Server sending the plugin to the client
store received plugin in file and use it
handle plugin data at the right place
pass config_dir to client init
load local plugins
operational plugin caching
simplify the interface
clippy suggestions
remove artifacts
fix compilation of test world
ChangeLog entry
code quality fixes
improve readability
adapt to multiple systems
cannot update the following dependencies:
- vek: Sharps SIMD isnt upstream
- tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
- refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
- equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
- wgpu: cant update due new version doesnt support DX11
Got quinn updated which now require some dependencies to be explicit.