Commit Graph

12 Commits

Author SHA1 Message Date
Sam
be8df9aef6 Addressed comments. 2021-02-02 16:08:09 -05:00
Sam
80954f3ba4 Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps. 2021-02-02 13:07:07 -05:00
Sam
5eec915c2e Added support for damage falloff with explosions. 2021-02-02 13:07:06 -05:00
Sam
e5caef8a54 Effects on attacks can now require energy. 2021-02-02 13:07:05 -05:00
Sam
59ce8c6843 Projectiles now use attacks. 2021-02-02 13:06:57 -05:00
Sam
c3408c084c Critical hits are now functional. 2021-02-02 13:06:32 -05:00
Blob
5c8fc4f378 Fix projectile explosion being triggered twice. 2021-02-01 15:41:34 +00:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Marcel Märtens
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00