jshipsey
26b93b347e
anims
2020-10-14 21:06:32 -05:00
Sam
0b8558ba73
Balance tweaks to staff abilities.
2020-10-14 20:57:01 -05:00
Sam
62723e1279
Ai for staff-wielding enemies. Keyframes for shockwave state.
2020-10-14 20:56:24 -05:00
Sam
6672b5cd91
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
Sam
f546bea809
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
Sam
42d5e91540
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Sam
70839bdd42
Flamethrower particles.
2020-10-14 20:56:21 -05:00
Sam
a4f5dc589e
Started to add particles.
2020-10-14 20:56:20 -05:00
Sam
2a157168f2
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
jiminycrick
6221245e57
Consolidated recover code in repeater_ranged
2020-10-14 17:10:27 -07:00
jiminycrick
30a01df013
Fixed clippy errors and added SFX
2020-10-14 15:30:58 -07:00
jiminycrick
76e63840ec
Skill icons with proper rotation
2020-10-14 12:50:33 -07:00
jiminycrick
f6ce3f1957
Responded to testing feedback
2020-10-14 12:50:33 -07:00
jshipsey
40da71bfaf
energy values, remove hotload
2020-10-14 12:50:33 -07:00
jshipsey
724331a6fd
axeleap tweaks
2020-10-14 12:50:33 -07:00
jiminycrick
bdf7d96833
Smoother leap and recovery leap handling
2020-10-14 12:50:33 -07:00
jshipsey
4093d4f808
adjustments to chargedmelee, repeater
2020-10-14 12:50:33 -07:00
jshipsey
296037d234
cleanup
2020-10-14 12:50:33 -07:00
jshipsey
46508875ea
anims
2020-10-14 12:50:33 -07:00
Sam
1f02048058
Slight tweaks to leap
2020-10-14 12:50:33 -07:00
jshipsey
b5d3cd09e6
hammer leap melee anim
2020-10-14 12:50:33 -07:00
Sam
197755c233
Fixed errors from transitioning some states to keyframes.
2020-10-14 12:50:33 -07:00
Sam
30b45fc079
Added keyframes to leap melee.
2020-10-14 12:50:33 -07:00
Sam
b2501a5b5d
Added keyframes to repeater ranged.
2020-10-14 12:50:33 -07:00
Sam
05091687df
Added keyframes to charged melee.
2020-10-14 12:50:32 -07:00
jiminycrick
90e93e63bd
Made bow leap more graceful and set energy costs and removed jitter for no leap
2020-10-14 12:50:32 -07:00
jiminycrick
a84faedf17
Reducing the amount of data in character state
2020-10-14 12:50:32 -07:00
jiminycrick
973f59da6e
Addressed comments
2020-10-14 12:50:32 -07:00
jiminycrick
7e5ced158b
Add skillbar stuff for 3rd skills
2020-10-14 12:50:32 -07:00
jiminycrick
7e091dddc6
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
2020-10-14 12:50:32 -07:00
Imbris
d824bfaaee
Fix system data folder name, panic when outside the project dir and there is no env var set
2020-10-13 02:29:32 -04:00
Marcel Märtens
69b3d8616c
rename a file, fix error msg, dont spam persistence by default
2020-10-13 00:06:24 +02:00
Marcel Märtens
e8e6e7e49a
pack together InGame, CharacterScreen and General variant in a single enum, as requested by zesterer.
...
His reason to reqeust that is, that there might not be a perfect disctinction in the future.
Now we need to send ServerGeneral over streams and do additional checking at various places to verify that not the wrong variant is send.
2020-10-12 11:27:21 +02:00
Marcel Märtens
ebd4ff084a
create a ServerMsg and ClientMsg enum and verify the state when in debug mode to benefit from the transition
2020-10-11 22:59:53 +02:00
Marcel Märtens
17bcccbed0
fix naming, replace NotInGame with CharacterScreen
2020-10-11 22:55:38 +02:00
Marcel Märtens
c1b27cc3e1
No longer block the main thread for client connections, new clients will be handled by server without waiting.
...
- Instread we have a dedicated thread that will async wait for new participants to connect and then notify the main thread
- registry no longer sends a view distance with it.
- remove ClientMsg::Command again as it's unused
2020-10-11 22:55:02 +02:00
Marcel Märtens
46126b0046
Rename enums to allow a super enum in the future, but i am not yet sure if we want to introduce this yet
...
```
//This is a helper structure, containing all possible data send over
pub enum ClientMsg {
Initial(ClientType),
General(ClientGeneralMsg),
InGame(ClientInGameMsg),
NotInGame(ClientNotInGameMsg),
Register(ClientRegisterMsg),
Ping(PingMsg)
}
```
2020-10-11 22:49:25 +02:00
Marcel Märtens
877f84757b
Redo Network Frontend.
...
Rather than having a single Stream to handle ALL data, seperate into multiple streams:
- Ping Stream, for seperate PINGS
- Register Stream, only used till the client is registered, then no longer used!
- General Stream, used for msg that can occur always
- NotInGame Stream, used for everything NOT ingame, e.g. Character Screen
- InGame Stream, used for all GAME data, players, terrain, entities, etc...
This version does compile, and gets the client registered (with auth too) but doesnt get to the char screen yet.
This fixes also the ignoring messages problem we had, as we are not sending data to the register stream!
This fixes also the problem that the server had to sleep for the Stream Creation, as the Server is now creating the streams and client has to sleep.
2020-10-11 22:49:14 +02:00
Monty Marz
489f8697e6
loot table adjustments
...
- decrease blue glider drop rate
- decrease cloth scaprs drop rate from villagers
- add crafting mats to crates instead
2020-10-11 16:25:35 +00:00
Imbris
8ad8864b9b
Change admins from Vec<String> into Hashset<Uuid>, add commands to server-cli-bin for adding and removing admins
2020-10-10 02:10:32 -04:00
Imbris
35a0787f04
Fix clippy warnings
2020-10-10 02:10:32 -04:00
Imbris
52362cfd08
New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
2020-10-10 02:10:32 -04:00
Imbris
2a99072d21
Change projectiles to not be pushed back by collisions, moved group check into projectile system from physics system
2020-10-10 02:10:31 -04:00
Monty Marz
d80683bc76
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
dbe6ac0fc8
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
bf20e5090b
Addressed comments
2020-09-29 19:48:17 -05:00
Sam
bd89c81907
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
4ee552cd86
Add migration
2020-09-29 19:48:15 -05:00
Sam
7df6b781f1
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
5803d47a94
Beam tick rate now more responsive when aiming.
2020-09-29 19:48:14 -05:00