16 Commits

Author SHA1 Message Date
Sam
0bc059513e Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
25c78dc660 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Avi Weinstock
b16d97b39c Unlock dodge roll iframes and staff explosion by default. 2021-04-18 16:16:06 -04:00
Joshua Barretto
17548c3ddb Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
3aad8818fa Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
50af548636 Add skill for swimming speed 2021-03-21 15:58:38 +01:00
Vincent Foulon
e35099fd84 address comments 2021-03-20 22:56:54 +01:00
Vincent Foulon
902029e977 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Sam
0f1f8c89f5 Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00
jshipsey
8f463921f8 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
f8a6a48b41 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
fbaaa60513 bow 2021-02-27 01:42:45 -05:00
Monty Marz
88a8814fe7 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
jshipsey
2866091d7b keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Christof Petig
e288677af0 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Ben Wallis
2c06101da1 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00