1873 Commits

Author SHA1 Message Date
Sam
2896e593a7 Health can now be scaled for npcs again. 2021-01-19 08:07:40 -05:00
Sam
060e78f9e0 Added function to get the max amount of skill points that can be spent in a tree. 2021-01-19 08:07:39 -05:00
Sam
5e308f1695 Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Sam
b5b132fc1a Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
1243a09d82 EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c100657219 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Sam
ddbdea96c1 General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
1a57ec4afc Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing

Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
5903578e1a Sceptre skill tree. 2021-01-19 08:07:03 -05:00
Sam
ed107dbe61 Staff skill tree. 2021-01-19 08:07:03 -05:00
Sam
97f89383b8 Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
Sam
8d9d4fc62f Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
4c61b59856 Axe skill tree functional. 2021-01-19 08:07:01 -05:00
Sam
3dd530d49a Added persistence for skill trees. 2021-01-19 08:07:00 -05:00
Sam
ba263cf444 Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
d691cc9260 Moved skill max level and skill prerequisites into ron files. 2021-01-19 08:06:59 -05:00
Sam
aceaba847d Ron file now used for skills belonging to each skill group. 2021-01-19 08:06:58 -05:00
Sam
266bea8298 Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level. 2021-01-19 08:06:57 -05:00
Sam
80f2a20c35 Skills can now have prerequisite skills. Skills can now cost different amounts of skill points. 2021-01-19 08:06:57 -05:00
Sam
1a15625f12 You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Sam
7dca559885 Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools. 2021-01-18 17:54:03 -05:00
Jesus Bracho
40a7d0a948 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
ubruntu
1f223c8310 Slightly better bird pathing 2021-01-15 00:42:57 +00:00
Acrimon
b7f308913d
fix #925 2021-01-14 13:21:55 +01:00
Ben Wallis
3ab3473230 Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00
Ben Wallis
a6f88d9b22 Fixed a bug which prevented picking up stackable items with a full inventory 2021-01-08 23:34:35 +00:00
Ben Wallis
8661cb1ffc Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
ccgauche
dfd1f592e8 updated to wasmer 1.0.0
- Everything seems to be working just fine
2021-01-08 16:33:19 +01:00
Joshua Barretto
f325bddf60 Merge branch 'ccgauche/new-wasmer-backend' into 'master'
ccgauche/new wasmer backend

See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
ccgauche
1acb394e93 Added feature flag
changed field name to size
2021-01-08 08:48:30 +00:00
Joshua Barretto
ad48b85d68 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
ubruntu
97f89a11f0 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
Marcel Märtens
4bfa0b01f9 switch toolchain to nightly-2021-01-01 2021-01-03 21:31:21 +01:00
Benoît du Garreau
e5c3ce0ae8 Fix i18n::list_localizations 2021-01-03 17:48:23 +01:00
Acrimon
d99750f746
update authc 2020-12-28 16:42:40 +01:00
unknown
9405a7f6a5 Converts npcs names file to ron 2020-12-23 00:58:25 +01:00
Frinksy
fd554827a0 fixing #881
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Justin Shipsey
0df66ff6d0 Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost

See merge request veloren/veloren!1626
2020-12-18 21:18:32 +00:00
Ludvig Böklin
ec35d5d75e Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Benoît du Garreau
c7c1d87a6e Fix debug items 2020-12-18 18:11:48 +01:00
Benoît du Garreau
2c94b05e99 Improve world::Index 2020-12-17 12:08:04 +01:00
Benoît du Garreau
60ba9d5b87 Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
2020-12-17 12:06:32 +01:00
Benoît du Garreau
780be6787d Fix clippy lints 2020-12-17 12:06:28 +01:00
Benoît du Garreau
3052ba5f65 cargo fmt 2020-12-17 12:06:22 +01:00
Benoît du Garreau
8bc4b887a8 Move the asset module to a single file 2020-12-17 12:06:13 +01:00
Benoît du Garreau
db18cc1770 Use assets_manager to load assets 2020-12-17 12:06:07 +01:00
jiminycrick
26239394be Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
Marcel Märtens
04b71f9dc8 update specs 2020-12-16 14:31:16 +01:00
Marcel Märtens
075933d60b get rid of some insecure dependencies 2020-12-16 10:42:36 +01:00
Marcel
91ad5657a5 Merge branch 'xMAC94x/dependencies' into 'master'
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)

See merge request veloren/veloren!1641
2020-12-16 09:33:34 +00:00