jshipsey
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29732bb763
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starting stun anim
stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
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2021-01-28 17:22:37 -08:00 |
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jiminycrick
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dd69b5f2bc
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Poise stats
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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af076aa87f
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Add knockback to poise
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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e3965ae0ab
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Very basic functioning stun
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2021-01-28 17:22:35 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Scott Williams
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c7baf1fd86
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General NPC Hitbox Adjustments
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2021-01-24 04:00:57 +00:00 |
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Sam
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48c98b11cf
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General combat skill tree.
UI for general skill tree
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2021-01-19 08:07:20 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Marcel Märtens
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26918d10c9
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update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
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2020-12-16 00:51:07 +01:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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