Marcel Märtens
2a82405df2
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Joshua Yanovski
34427373ef
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Acrimon
ed4909670d
Use hashbrown instead of fxhashmap in world.
2019-08-11 22:10:36 +02:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
Joshua Barretto
e414b82d2f
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
b40d19ad0e
Added settlement generation
2019-06-26 19:14:12 +01:00
Joshua Barretto
f781aca8e9
fmt
2019-06-26 19:14:12 +01:00
Pfauenauge90
b5d529f824
changes restore
2019-06-26 19:14:12 +01:00
Joshua Barretto
3e56c65e86
Make name generation seed-dependent again
2019-06-26 19:14:12 +01:00
Pfauenauge90
ab2c0ad085
mid name parts
2019-06-26 19:14:12 +01:00
Pfauenauge90
60f8a29530
Better sylables, changed generation rules
2019-06-26 19:14:12 +01:00
Joshua Barretto
5e96e29ff1
AO improvements, day/night cycle
2019-06-26 19:14:12 +01:00
Joshua Barretto
451bbe9921
Basic region generation
2019-06-26 19:14:12 +01:00
Joshua Barretto
a9d30bbfb6
Adjusted tree colour variation
2019-06-15 11:36:26 +01:00
Joshua Barretto
9fed2c1534
Merged stumps, adjusted scale code
2019-06-13 11:59:05 +01:00
Joshua Barretto
fa8f3a4b49
Tweaked lighting and AO
2019-06-13 11:59:05 +01:00