Monty Marz
7d366aa09a
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
Justin Shipsey
ab49c56072
Merge branch 'slipped/gremlins' into 'master'
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dungeon enemy overhaul part 1
See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
c7f7ba46cd
Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
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Issue #836 - Declutter the scrolling combat text
See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
jshipsey
77c89d732b
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Lerg
9974129e7d
Issue #836 - Declutter the scrolling combat text
2021-02-27 15:10:47 +03:00
Sam
8db54e9b53
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
8efc53fcef
feedback adjustments
2021-02-27 01:42:47 -05:00
jshipsey
4aaef35d1d
address comments
2021-02-27 01:42:47 -05:00
Snowram
cf228c7642
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
b32aab5a26
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
8f463921f8
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
7feb00f7e4
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
c44a542fab
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
9fdba83b03
initial balance
2021-02-27 01:42:47 -05:00
Snowram
7d9d66709c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
c9b9d81003
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
ba18f1fab3
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
56acb6a5f0
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
befa6b3a21
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
0ffcd62d12
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
ce8b4d27a2
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
8721f053f9
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
7e2794c234
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
fa1f2b0880
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
ef2cc3082a
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
d8eeffeacd
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
f8a6a48b41
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
6f49e0b94e
rebase
2021-02-27 01:42:45 -05:00
jshipsey
749fc13882
rendering
2021-02-27 01:42:45 -05:00
jshipsey
fc80fff924
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
fbaaa60513
bow
2021-02-27 01:42:45 -05:00
jshipsey
4e3bf62732
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
36711e8885
wielding
2021-02-27 01:42:45 -05:00
jshipsey
2a908d5638
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
aa4f68d72b
More npcs work
2021-02-27 01:42:45 -05:00
unknown
917afb3f0d
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
64617f1abe
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
39b76036b1
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
37a4bb4bef
gnome
2021-02-27 01:42:43 -05:00
jshipsey
fd96357775
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
b88bf6bd21
Merge branch 'sam/improve-aura-buffs' into 'master'
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Auras now apply a buff only once, instead of applying a buff every second.
See merge request veloren/veloren!1824
2021-02-27 03:21:47 +00:00
Snowram
79d4ca6fae
Merge branch 'Sarrakitty/OceanFlora' into 'master'
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added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sam
4cb61a2e8d
Made comments more descriptive
2021-02-26 18:15:24 -05:00
Sam
714dc9106d
Auras now apply a buff only once, instead of applying a buff every second.
...
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Marcel
ee2ca23a85
Merge branch 'xMAC94x/netfixF' into 'master'
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Shutdown improvements
See merge request veloren/veloren!1822
2021-02-26 10:33:03 +00:00
Marcel Märtens
aa88f90056
Shutdown improvements
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- Timeout for Participant::drop, it will stop eventually
- Detect tokio runtime in Participant::drop and no longer use std::sleep in that case (it could hang the thread that is actually doing the shutdown work and deadlock
- Parallel Shutdown in Scheduler: Instead of a slow shutdown locking up everything we can now shutdown participants in parallel, this should reduces `WARN` part took long for shutdown dramatically
2021-02-26 10:50:30 +01:00
Sarra
cc92fa9c7b
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
73f966dc63
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Samuel Keiffer
a1ff097987
Merge branch 'aweinstock/coin-item' into 'master'
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Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
d4e54217fc
Merge branch 'add-gemu-models' into 'master'
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Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00