2201 Commits

Author SHA1 Message Date
Sam
2dad6cf9af New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
Sam
e62c0cd1bd Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Forest Anderson
11578b5173 Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors

See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
2399f8b8c2 Merge branch 'sharp/remove-spurious-vox' into 'master'
Remove spurious uses of Vox.

See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
06b4d3a489 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Ben Wallis
306cd4312d Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
Joshua Yanovski
27929bf9ae Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
699e3e0934 switch version to pre-alpha-2020-09-22 vs pre-alpha-v0.7.0 2020-09-22 12:04:07 +02:00
Marcel Märtens
8fd5b2358f switching veloren naming scheme, to either one of the following:
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions

Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
9401c305e1 small corrections 2020-09-21 23:57:10 -04:00
Snowram
7d96ad318d Fixed various issues from better-things branch 2020-09-21 23:57:10 -04:00
Sam
b9bd9ae94e Addressed comments 2020-09-21 17:55:29 -05:00
Sam
3cddaf4ce8 Added icon for skillbar ability of sword. 2020-09-21 17:40:20 -05:00
jshipsey
803870e6a8 resolve minor anim hiccup 2020-09-21 17:40:19 -05:00
Sam
e92fdb79da Fixed pipeline errors. 2020-09-21 17:40:19 -05:00
Sam
d6b7d422c1 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
a478979914 spin anim 2020-09-21 17:38:57 -05:00
jshipsey
9db1638db6 dash animation 2020-09-21 17:38:55 -05:00
Sam
cb707fb6b2 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
jshipsey
7596fb2d9a slightly quicker alpha, improved anims 2020-09-21 17:38:54 -05:00
Sam
c44b02bf19 Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
7c18663990 Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
36e7f3d9c1 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
55eb949ba4 Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
jshipsey
a0cbdaee28 stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
75adf154ae Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
1b39374d29 Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
7b3b4da073 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
2682b18bc2 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
0ce0765b09 Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
4cab71667e Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00
Sam
e3b7507ba4 Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
b44ecf5a3d Added make_sprite command 2020-09-21 16:39:20 +01:00
Joshua Barretto
d17ab15dd9 Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
Samuel Keiffer
65da0a7f55 Merge branch 'sam/boss' into 'master'
Boss

Closes #769

See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
078971683e Merge branch 'droogmic/scene_terrain_refator' into 'master'
Voxygen scene terrain - minor refactor

See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
32bca583d5 Addressed another comment. 2020-09-19 14:40:22 -05:00
Sam
227dd2883e Addressed comments 2020-09-19 14:40:21 -05:00
Sam
8aed41de4b Golem now spawns in dungeon. 2020-09-19 14:40:20 -05:00
Sam
7eab7dca41 Moved knockback to a server event so that it would actually be applied to the player. 2020-09-19 14:40:17 -05:00
scott-c
42aecad3e3 Tweak particle effects 2020-09-19 14:40:15 -05:00
Sam
ea9d4d5292 Added particles dedicated for shockwave. 2020-09-19 14:40:15 -05:00
Sam
5454c51248 Added particles to shockwave attack. 2020-09-19 14:40:14 -05:00
Sam
84fc76ac56 Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Sam
7fc9c72a4a Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Imbris
49d672e85d Unify healthbar showing calculation, move bubble acquisition into closure 2020-09-19 13:54:05 -04:00
Imbris
3afd9455b6 Make chat bubbles show up even if nametags are not displayed 2020-09-19 13:54:05 -04:00
Imbris
910e648cb2 Use proper fps in voxygen graphics settings tab 2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
d0f5641e8a Scene terrain worker refactor
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
d612f63d38 Improve first-person projectile aiming 2020-09-19 19:14:23 +08:00