10201 Commits

Author SHA1 Message Date
Joshua Barretto
99a83aba2b Merge branch 'make-merchants-send-trade-on-iteraction' into 'master'
Make merchants send the player a trade request when interacted with

Closes #1368

See merge request veloren/veloren!2914
2021-10-11 16:45:18 +00:00
Imbris
2b5bc54b6a Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration

See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
Joshua Barretto
d83ffac369 Merge branch 'juliancoffee/fix_rtsim_names' into 'master'
Fix Traveller names

See merge request veloren/veloren!2916
2021-10-11 12:33:33 +00:00
juliancoffee
a4f882a8d6 Fix Traveller names
- Previously RtSim were created with automatic name for body generated
  from EntityConfig, not from RtSim body. Now RtSim body is set for
  EntityConfig.
2021-10-11 15:06:43 +03:00
Samuel Keiffer
68e7d37ffd Merge branch 'sam/wiki-all-entities' into 'master'
Csv export entity drops tool now has ability to export all entities at once.

See merge request veloren/veloren!2910
2021-10-10 16:56:46 +00:00
Sam
8791f994dc Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
Fixed excel perceiving certain csv entries as a date
2021-10-10 12:37:16 -04:00
Marcel
06615c4fda Merge branch 'isse/crafted-from-item' into 'master'
use "input:____" for searching by recipe input

See merge request veloren/veloren!2893
2021-10-10 15:44:44 +00:00
Isidor Nielsen
17fefc8fd3 use "input:____" for searching by recipe input 2021-10-10 15:44:43 +00:00
Marcel
be557a7dfc Merge branch 'jtriantafylos/background_fps' into 'master'
Fixes #1350 - Allow players to cap the game FPS when unfocused

Closes #1350

See merge request veloren/veloren!2890
2021-10-10 15:33:38 +00:00
James Triantafylos
88216c8e9a Fixes #1350 - Allow players to cap the game FPS when unfocused 2021-10-10 15:33:31 +00:00
Joshua Barretto
6ed434d98a Nicer lake borders 2021-10-10 13:41:57 +01:00
Joshua Barretto
2ba40b53bb Added ability to toggle world features 2021-10-10 13:41:57 +01:00
Joshua Barretto
aebe4b8a6d Added radial pattern to shrooms 2021-10-10 13:41:57 +01:00
Joshua Barretto
9aa8dae23d Added noise to blocks 2021-10-10 13:41:57 +01:00
Joshua Barretto
2f5833a004 Better vines and lighting 2021-10-10 13:41:57 +01:00
Joshua Barretto
d4106146b3 Prevented shrooms spawning in water 2021-10-10 13:41:57 +01:00
Joshua Barretto
8441d416e3 Better grass and lily distribution 2021-10-10 13:41:57 +01:00
Joshua Barretto
4ca4e0c16a Added new cavern sprites to caverns 2021-10-10 13:41:57 +01:00
Joshua Barretto
330c970833 Better moss 2021-10-10 13:41:57 +01:00
Monty Marz
265db2ba7f cavern sprites 2021-10-10 13:41:56 +01:00
Joshua Barretto
930cbb1647 More mushroom sprites 2021-10-10 13:41:56 +01:00
Joshua Barretto
39b2674945 Added vines 2021-10-10 13:41:56 +01:00
Joshua Barretto
91df91c3df Added mushroom inner bevel 2021-10-10 13:41:56 +01:00
Joshua Barretto
b12494d72b More cavern details 2021-10-10 13:41:56 +01:00
Joshua Barretto
584504907a Better cave water 2021-10-10 13:41:56 +01:00
Joshua Barretto
57e641c67a Silly GI for water in caves 2021-10-10 13:41:56 +01:00
Joshua Barretto
7453368595 Performance improvements for terrain watcher 2021-10-10 13:41:56 +01:00
Joshua Barretto
6e76fddc44 Added caverns, fixed chunk load performance issue 2021-10-10 13:41:56 +01:00
Joshua Barretto
d831e16008 Fixed clouds and fluids underground 2021-10-10 13:41:56 +01:00
Imbris
f96a8a11ab Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
Imbris
8837dc81d5 Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change) 2021-10-10 02:42:07 -04:00
Imbris
34beb11557 Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change) 2021-10-10 02:42:07 -04:00
Imbris
6fb2e66dc1 Remove custom for_each_in from Chonk 2021-10-10 02:42:07 -04:00
Imbris
fb68bb3870 Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation 2021-10-10 02:42:07 -04:00
Imbris
3e84bb0669 Try marking VolGrid2d::for_each_in and friends as inlineable 2021-10-10 02:42:07 -04:00
Imbris
81d426f7a0 Try marking Chonk::for_each_in and related functions as inlineable 2021-10-10 02:42:07 -04:00
Imbris
685bcb5c62 simplify water/walls check code, interally iterate in chonks (but not
chunks)
2021-10-10 02:42:06 -04:00
Imbris
77a1fc26bd Refactor some of the terrain collision code, failed pre-emptive liquid check experiment 2021-10-10 02:42:06 -04:00
Imbris
3f3eb637c4 Do iteration check for snapping after checking the other conditions 2021-10-10 02:42:06 -04:00
Imbris
bfece25bba Convert water/walls check to the new iteration function 2021-10-10 02:42:06 -04:00
Imbris
c22636a4b8 Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet 2021-10-10 02:42:06 -04:00
antoniomuso
ab92c4d52f Make merchants send the player a trade request when interacted with 2021-10-09 21:14:01 +02:00
Joshua Barretto
af18c2590d Merge branch 'ubruntu/group-loot-notifications' into 'master'
Groups can see what each member picks up

See merge request veloren/veloren!2906
2021-10-09 10:50:02 +00:00
ubruntu
ba9923c049 Groups can see what each member picks up 2021-10-09 10:50:01 +00:00
Joshua Barretto
2bdb052360 Merge branch 'imbris/dedup-chunk-gen-attempt' into 'master'
More robustly avoid duplicate chunk generation

See merge request veloren/veloren!2912
2021-10-08 22:00:50 +00:00
Imbris
343a64e1b6 Merge branch 'devrique/add-catalan-catalonia' into 'master'
Add catalan (Catalonia) language translation

See merge request veloren/veloren!2894
2021-10-08 20:42:46 +00:00
Imbris
dc1495afa8 Merge branch 'CapsizeGlimmer/centering-cursor-error-spam' into 'master'
Prevent "Error setting/centering cursor position" message spam

See merge request veloren/veloren!2902
2021-10-08 20:29:25 +00:00
Imbris
5394ab16bb Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain. 2021-10-08 16:17:31 -04:00
Enrique AM
0a589ec255 Update CHANGELOG.md 2021-10-08 19:37:46 +02:00
GLawrence29
a60c19667e Add catalan (Catalonia) language translation 2021-10-08 19:37:46 +02:00