Adam Whitehurst
|
2f3ccbc5d6
|
Update Comments
|
2020-01-03 12:46:41 -08:00 |
|
Adam Whitehurst
|
2635c405fe
|
Ability comps and sys
|
2020-01-01 09:16:29 -08:00 |
|
AdamWhitehurst
|
b67a4835f4
|
Update disabled state flags
|
2019-12-31 05:19:23 -08:00 |
|
AdamWhitehurst
|
9c6ce9babd
|
Begin implementing combat actions
|
2019-12-29 15:47:42 -08:00 |
|
AdamWhitehurst
|
7a4cdfb7a4
|
Documentation comments
|
2019-12-29 08:36:59 -08:00 |
|
AdamWhitehurst
|
ca44497258
|
Add movement_utils
|
2019-12-28 08:10:39 -08:00 |
|
AdamWhitehurst
|
06053faed0
|
Add state disables, cleanup imports
|
2019-12-26 10:01:19 -08:00 |
|
AdamWhitehurst
|
8e0317e03d
|
refactor states to handle update logic
|
2019-12-26 06:43:59 -08:00 |
|
AdamWhitehurst
|
c2ceabea0e
|
finish movment states handle() fn logic
|
2019-12-22 08:08:48 -08:00 |
|
AdamWhitehurst
|
1ab09220b0
|
Rudimentary Stand State handle() move
|
2019-12-21 07:57:15 -08:00 |
|
Adam Whitehurst
|
e40eb2ba20
|
Finish Stand handle() (untested)
|
2019-12-20 08:50:54 -08:00 |
|
Adam Whitehurst
|
e074c7ce1d
|
begin impl state handle traits
|
2019-12-20 05:30:37 -08:00 |
|
Adam Whitehurst
|
20575e0aab
|
Update controller
|
2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
|
92d99af53c
|
feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
Joshua Barretto
|
66c58840ef
|
Merge branch 'scott-c/first-person-model' into 'master'
Add first person models
See merge request veloren/veloren!443
|
2019-09-06 13:02:03 +00:00 |
|
scott-c
|
bc1ccfc99b
|
Fix first person weapon visible while not wielding
|
2019-09-06 18:22:26 +08:00 |
|
Imbris
|
52d84248ec
|
Remove all warnings
|
2019-09-04 19:03:49 -04:00 |
|
timokoesters
|
9a832dd56b
|
Move std::mem::discriminant into new method
|
2019-08-30 22:51:46 -04:00 |
|
timokoesters
|
e7c61c30cc
|
Block when pressing right click while looking at the attacker
|
2019-08-26 13:12:37 +02:00 |
|
timokoesters
|
5d5ccd7b99
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|