Commit Graph

3171 Commits

Author SHA1 Message Date
Gilbert Röhrbein
28060e7b6e fixing #405 - Energy as its own component 2020-01-12 22:25:04 +01:00
Monty Marz
9c65c43713 Merge branch 'pfau/map-transp-hotfix' into 'master'
Hotfix for map flickering while turning

See merge request veloren/veloren!720
2020-01-12 19:01:02 +00:00
Monty Marz
f6dfb74b3e fix
slightly lower trigger velocity

slighty more transp map image
2020-01-12 19:01:02 +00:00
Songtronix
8e355f79a3 Merge branch 'shandley/sfx-land-on-ground' into 'master'
Play the Run SFX when a character lands after jumping or falling

See merge request veloren/veloren!717
2020-01-12 16:35:20 +00:00
S Handley
00c1493548 Play the Run SFX when a character lands after jumping or falling
This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Acrimon
3405d42ef1 Merge branch 'qutrin/ez-optimisation' into 'master'
Improvement: Replace all '..=b' with '..b + 1'

See merge request veloren/veloren!718
2020-01-12 15:05:45 +00:00
Piotr Korgól
e1adf40856 Improvement: Replace all '..=b' with '..b + 1' 2020-01-12 15:46:53 +01:00
Monty Marz
7c63f27ecd Merge branch 'pfau/sct-hotfix' into 'master'
fixed number shadow for "0" damage appearing on level up

See merge request veloren/veloren!716
2020-01-11 20:47:47 +00:00
Pfauenauge90
e0fc3ce425 fixed number shadow for "0" damage appearing on level up 2020-01-11 21:31:57 +01:00
Imbris
2b4d4aa480 Merge branch 'yusdacra/tweaks' into 'master'
Fixes minor issues with frustum culling

See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Imbris
d72aeccf50 Merge branch 'shandley/bugfix-stats-audio-event' into 'master'
(fix) Remove emission of an audio event from stats sys

See merge request veloren/veloren!714
2020-01-11 04:49:43 +00:00
Shane Handley
c6f64564a8 Remove emission of an audio event from stats sys
This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.

The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Songtronix
a3f893d877 Merge branch 'songtronix/improve-discord' into 'master'
remove discord rich presence

See merge request veloren/veloren!695
2020-01-10 16:15:27 +00:00
Songtronix
70eb2eed33 remove: discord rich presence 2020-01-10 17:01:50 +01:00
Monty Marz
c910d60e06 Merge branch 'pfau/assets' into 'master'
Scrolling Combat Text (SCT)

See merge request veloren/veloren!711
2020-01-10 00:33:38 +00:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
127f8fb72b Fix lpindex not being updated for culled objects, and don't
recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
Acrimon
4e7c955490 Merge branch 'yusdacra/tweaks' into 'master'
Improvements to frustum culling and some changes

Closes #210

See merge request veloren/veloren!708
2020-01-08 17:43:40 +00:00
Yusuf Bera Ertan
4a0a2d5229 Cargo fmt 2020-01-08 20:09:54 +03:00
Acrimon
2dfba6aacc Merge branch 'shandley/no-npc-spawn-underwater' into 'master'
Prevent NPCs from spawning underwater

See merge request veloren/veloren!709
2020-01-08 12:48:00 +00:00
S Handley
5b65b16594 Prevent NPCs from spawnign underwater
This should be set until there are underwater NPC types.
2020-01-08 12:48:00 +00:00
Yusuf Bera Ertan
71db9d6350 Replace radio list with drop down selector for AA mode setting 2020-01-07 20:37:55 +03:00
Yusuf Bera Ertan
24013f1a32 Use treeculler crate 2020-01-07 19:40:06 +03:00
Yusuf Bera Ertan
0b67dad4a5 Fix figure visible value not updating 2020-01-07 18:46:37 +03:00
Yusuf Bera Ertan
31d18b3381 Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum 2020-01-07 18:46:22 +03:00
Yusuf Bera Ertan
c19c222a90 Use temporal coherence for chunk frustum culling 2020-01-07 18:46:09 +03:00
Yusuf Bera Ertan
e32153e980 Improve frustum culling by using AABBs, add related debug information 2020-01-07 18:44:33 +03:00
Yusuf Bera Ertan
fd9cc76786 Reimplement #210 2020-01-07 18:40:45 +03:00
Imbris
2710e6133d Merge branch 'piercelbrooks/mac_msgbox_panic_hook_crash_fix' into 'master'
fix #426: Use new dispatch dependency to ensure proper thread routing of msgbox NSAlert calls ( correct MR workflow )

Closes #426

See merge request veloren/veloren!706
2020-01-07 05:45:43 +00:00
Pierce Brooks
43febb5bf3 fix #426: Use new dispatch dependency to ensure proper thread routing of msgbox NSAlert calls ( correct MR workflow ) 2020-01-07 05:45:43 +00:00
Monty Marz
f77bb63f0b Merge branch 'pfau/fix-trees' into 'master'
Save the trees!

See merge request veloren/veloren!707
2020-01-06 14:21:04 +00:00
Pfauenauge90
38d44cc87f fixed the trees being cut off 2020-01-06 15:07:08 +01:00
Imbris
4fa05150a2 Merge branch 'imbris/char-screen-transition' into 'master'
Fix issues regarding going back to the character selection screen

Closes #386

See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
423e741cb6 Merge branch 'zesterer/better-rollin' into 'master'
Made rolling less slippy, added tilt

See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
Imbris
f52aef224e Fix typos, don't insert Controller if it doesn't already exist in the
mount system so that Controller components are not added to entities
client side
2020-01-02 05:34:27 -05:00
Imbris
7313ec69cb Merge branch 'shandley/character-exp-sfx' into 'master'
Update SFX structure to add experience / levelling SFX

See merge request veloren/veloren!693
2020-01-01 02:55:48 +00:00
S Handley
2644e29484 Refactor and Rename for clarity
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.

- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
1acf08390a Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide. 2019-12-31 16:41:45 -05:00
Imbris
c9caf14877 Fix formatting, Update CHANGELOG, turn overflow checks on for dev
profile
2019-12-31 16:38:13 -05:00
Imbris
06ea29bd4c Small connection error handling improvement 2019-12-31 16:38:13 -05:00
Imbris
ede05c47b0 fix(char screen induced ghosts):
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Songtronix
89fd9e2853 Merge branch 'add-airshipper-aur-to-readme' into 'master'
Added the link to airshipper-git AUR package to the README

See merge request veloren/veloren!701
2019-12-31 19:15:20 +00:00
Mckol
d55ea709f6 Added the link to airshipper-git AUR package to the README 2019-12-31 17:09:29 +00:00
Joshua Barretto
cfbf69ae89 Made rolling less slippy, added tilt 2019-12-30 15:16:21 +00:00
Monty Marz
2a618467cd Merge branch 'pfau/assets' into 'master'
Animated UI elements (map, healthbars...), Asset updates

See merge request veloren/veloren!697
2019-12-30 12:16:36 +00:00
Monty Marz
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
cec303a3c6 Merge branch 'imbris/player-list' into 'master'
Show players out of range on the player list, fix another overflow causing bug

See merge request veloren/veloren!691
2019-12-30 02:17:16 +00:00
Imbris
ec3e075020 fix(player list): Show players not in range on the player list
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
Acrimon
722024ed7f Merge branch 'dylankile/hierarchical-pathfinding' into 'master'
hierarchical pathfinding

See merge request veloren/veloren!686
2019-12-29 20:58:21 +00:00
Dylan Kile
badd3113d5 hierarchical pathfinding 2019-12-29 20:58:21 +00:00