Shane Handley
4714f8ddc7
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
afc6d2ab13
Fix some updated weapon references and an incomplete match after rebasing.
2020-06-08 10:19:42 +10:00
Shane Handley
016ebc7f71
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
97e8a96586
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
b131ba5b06
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Ben Wallis
f5ff14207b
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Imbris
368983190e
Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
...
Fix panic with multibyte whitespace characters
Closes #583
See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Imbris
212368aa89
Fix panic with multibyte whitespace characters
2020-06-06 15:58:16 -04:00
Joey Maher
7051720d12
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Joey Maher
4dfea1da5b
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
Joey Maher
9554b23b16
Renaming and adding comments
2020-06-05 16:33:39 -05:00
Joey Maher
98509ce929
Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting
2020-06-05 15:53:15 -05:00
Joey Maher
fb75587f2d
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
S Handley
45949e7577
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
jshipsey
b172752abc
fix shoulders in charselect
2020-06-04 02:14:03 -04:00
Monty Marz
507e0c4d00
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
2ff1edae28
More item drops
2020-06-03 17:59:09 +00:00
Joshua Barretto
38ed85ab38
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
6365015cd1
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
fd6911eb27
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
7cf9967e77
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
33b342fdf6
Handle out of bounds panic
2020-06-01 21:56:46 +08:00
scott-c
e9b22c890a
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Justin Shipsey
b3c9389268
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
39df00be50
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
09600dc9cb
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
a0628c7a93
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
946729ea7a
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
f8ae27c234
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
CapsizeGlimmer
b0bae18160
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
7bbbf74fc2
orientation animation
2020-05-27 06:41:55 +00:00
Treeco
1bb8a53bdf
Change a bunch of settings defaults, fix sprite looting key
2020-05-25 15:44:27 +01:00
Monty Marz
a6569bc2ae
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
efee1428f9
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
12052d7abb
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
bec4b500d8
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
4ef429e6f5
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
833bd30602
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
944bae8d5c
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
7a362810ee
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
5e96162ad4
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Treeco
355d9d9a57
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
7895072aa0
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
e73e9354d2
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
d0a4d1ff73
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
7bd65d9e3a
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
bb0881253d
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
ceb3e26341
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00