1724 Commits

Author SHA1 Message Date
Shane Handley
4714f8ddc7 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
afc6d2ab13 Fix some updated weapon references and an incomplete match after rebasing. 2020-06-08 10:19:42 +10:00
Shane Handley
016ebc7f71 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
97e8a96586 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
b131ba5b06 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
Ben Wallis
f5ff14207b Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered 2020-06-07 16:24:22 +01:00
Imbris
368983190e Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
Fix panic with multibyte whitespace characters

Closes #583

See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Imbris
212368aa89 Fix panic with multibyte whitespace characters 2020-06-06 15:58:16 -04:00
Joey Maher
7051720d12 Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Joey Maher
4dfea1da5b Toggle_lantern after dropping a Lantern slot item 2020-06-06 07:37:43 -05:00
Joey Maher
9554b23b16 Renaming and adding comments 2020-06-05 16:33:39 -05:00
Joey Maher
98509ce929 Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting 2020-06-05 15:53:15 -05:00
Joey Maher
fb75587f2d Add channel to send messages up from methods like fetch_events to hud 2020-06-05 14:27:22 -05:00
S Handley
45949e7577 Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
jshipsey
b172752abc fix shoulders in charselect 2020-06-04 02:14:03 -04:00
Monty Marz
507e0c4d00 update german translation 2020-06-03 19:32:54 +00:00
Monty Marz
2ff1edae28 More item drops 2020-06-03 17:59:09 +00:00
Joshua Barretto
38ed85ab38 Merge branch 'zesterer/small-fixes' into 'master'
Better physics comments, removed camera snapping

See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
6365015cd1 Better physics comments, removed camera snapping 2020-06-01 21:33:20 +01:00
scott-c
fd6911eb27 Fix social list having incorrect player count 2020-06-01 22:04:44 +08:00
scott-c
7cf9967e77 Add character name and level to social window 2020-06-01 22:04:44 +08:00
scott-c
33b342fdf6 Handle out of bounds panic 2020-06-01 21:56:46 +08:00
scott-c
e9b22c890a fix #562 Confusing chat alias 2020-06-01 21:36:39 +08:00
Justin Shipsey
b3c9389268 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
39df00be50 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
09600dc9cb Redraw dark mode bubbles. Add padding to light mode bubbles. 2020-05-27 13:49:19 +02:00
CapsizeGlimmer
a0628c7a93 NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
946729ea7a Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
f8ae27c234 Chatting now creates speech bubbles 2020-05-27 13:49:14 +02:00
CapsizeGlimmer
b0bae18160 Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget 2020-05-27 13:49:13 +02:00
Justin Shipsey
7bbbf74fc2 orientation animation 2020-05-27 06:41:55 +00:00
Treeco
1bb8a53bdf Change a bunch of settings defaults, fix sprite looting key 2020-05-25 15:44:27 +01:00
Monty Marz
a6569bc2ae Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Barretto
efee1428f9 Fixed aiming for non-humanoids 2020-05-19 14:47:51 +01:00
Joshua Barretto
12052d7abb Updated changelog and fmt 2020-05-19 14:41:08 +01:00
Joshua Barretto
bec4b500d8 Added overhead aiming camera 2020-05-19 14:26:53 +01:00
Joshua Barretto
4ef429e6f5 Comment fixes and fmt 2020-05-19 00:35:58 +01:00
Joshua Barretto
833bd30602 Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Justin Shipsey
944bae8d5c Merge branch 'treeco/build-mode-fixes' into 'master'
Swapped block placement and destruction buttons

See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
7a362810ee Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
Marcel Märtens
5e96162ad4 Change the version number to 0.6 2020-05-16 00:50:40 +02:00
Treeco
355d9d9a57 Swapped block placement and destruction buttons
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
7895072aa0 Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
Fix #552

Closes #552

See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
e73e9354d2 Make singleplayer use voxygen's config path for persistence path. 2020-05-15 01:54:13 +02:00
Imbris
d0a4d1ff73 Merge branch 'imbris/small-fix' into 'master'
Show main menu even if there are no stats

See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
7bd65d9e3a Show main menu even if there are no stats 2020-05-14 19:10:27 -04:00
CapsizeGlimmer
bb0881253d Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
d988b34c22 - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
ceb3e26341 Stats persistence
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
622465b35d Initial models, migration and client code for stats persistence. 2020-05-13 09:14:08 +10:00