holychowders
a1db073af5
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
7153e8879d
fix clippy warnings
2021-07-12 12:09:09 +02:00
swrup
83ecf7bd32
fix melee hit_count increment
2021-07-09 16:17:51 +00:00
juliancoffee
4f75e98cfa
Use Food after Buildup
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+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Sam
70cfeb3e65
Addressed potential for divide by zero.
2021-07-04 22:00:13 -05:00
Sam
09d1cd68d7
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Avi Weinstock
d3d4cc1382
Fix underwater campfires.
2021-06-30 18:36:43 -04:00
Sam
8bf3109133
Food now applies buff at end of state.
...
Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
Sam
ab74ee3f01
Added UseItem character state.
2021-06-29 05:59:02 -05:00
Sam
cd1ede0131
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
5dc1f8f8ae
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Sam
d93d0aa4f5
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
cc748c0a3f
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
c326df0b88
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Dominik Broński
1d55cb9c15
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
2cebfa7db5
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Avi Weinstock
5662ba98b8
Address MR 2482 comments.
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- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Avi Weinstock
a831a4fb69
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
e09c5adc02
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
Imbris
156e2e86b5
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
Joshua Barretto
0d3cd7897f
Merge branch 'aweinstock/tighten_e2t' into 'master'
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Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
Joshua Barretto
0d39e4047e
Emit sound from head
2021-06-16 17:23:22 +01:00
Joshua Barretto
0a8d4af404
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
64e79b5659
Chasing sounds
2021-06-16 17:23:22 +01:00
Avi Weinstock
28cbaad146
Address MR 2460 comments.
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- Switch from point query to AABB query to take into account block thickness.
2021-06-15 22:52:02 -04:00
Avi Weinstock
e8ff267f90
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
2021-06-15 21:29:29 -04:00
Snowram
aa62ad8bc0
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Marcel
6225666050
Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
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Don't apply e2e pushback during a forced movement character state.
See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Avi Weinstock
37730a0993
Move force-movement e2e check so that it doesn't confer immunity to arrows.
2021-06-13 20:38:03 -04:00
Avi Weinstock
667e5eb510
Mining skill tree.
2021-06-13 14:34:42 -04:00
Avi Weinstock
c97797a87c
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
Marcel Märtens
d291a71f79
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Marcel Märtens
4c29484f22
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Sam
58bcf27105
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Sam
da65a1c166
Max energy stat functional.
2021-06-07 10:58:37 +02:00
Sam
4b91bea700
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
Sam
d0bfcabd1c
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Imbris
5caf8b6b55
Re-disable incremental just for common-systems, small fix in plugin
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crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
5985584c5c
Update toolchain
2021-05-31 20:44:57 -04:00
Samuel Keiffer
db8ea7c84f
Merge branch 'adam/frozen-debuff' into 'master'
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Frozen Debuff
See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
Adam Whitehurst
e3364d1bf4
refactor: variable names
2021-05-30 13:40:25 -07:00
Adam Whitehurst
bc53adeb9a
fix: name
2021-05-30 12:56:26 -07:00
Ygor Souza
47943783e9
Reset on_ceiling state
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Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
Adam Whitehurst
6263f6de8a
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Avi Weinstock
6b0db82ddf
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
James Melkonian
9dde9259cd
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
Ludvig Böklin
d7fa4e093d
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Sam
1b3e619115
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
Sam
6f00d556ad
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
holychowders
21867f8a85
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00