Sam
|
0a38567e8d
|
Modular weapons can now be properly displayed in the inventory.
|
2022-05-16 15:10:57 -04:00 |
|
Sam
|
762b3be3c3
|
Modular weapons can now be dropped as loot or assigned to enemies.
|
2022-05-16 15:10:56 -04:00 |
|
Sam
|
d380a2dbaf
|
Quality is now propogated through modular items from the quality of the components.
|
2022-05-16 15:10:55 -04:00 |
|
Sam
|
405b9b2448
|
Modular weapons now have programmatically generated names.
|
2022-05-16 15:10:53 -04:00 |
|
Sam
|
4e89bc7485
|
Added test functions to assist in fixing unit tests that broke from changed functionality.
|
2022-05-16 15:10:52 -04:00 |
|
juliancoffee
|
c93748224b
|
Clean Material tags
- Make ferocious set (currently not lootable) made from Moonweave
- Remove material tag from twig sets
|
2021-06-26 21:37:13 +03:00 |
|
Snowram
|
fef0f407d3
|
Removes warlord and warlock armours
|
2021-06-24 19:30:11 +02:00 |
|
jshipsey
|
fe1cbec37c
|
various fixes to items
|
2021-06-07 21:21:12 -04:00 |
|
Snowram
|
76ca99ece4
|
Derive str from Material, better deserialization
|
2021-06-07 11:03:50 +02:00 |
|
jshipsey
|
4deeb42155
|
cave adjustments
|
2021-06-07 11:02:34 +02:00 |
|
Snowram
|
29a38e6d4f
|
Split tags into material class and material
|
2021-06-07 11:00:57 +02:00 |
|
jshipsey
|
1b575a5a04
|
crafting item partial re-organization, armor recipes, some specific animal drops
|
2021-06-07 10:56:35 +02:00 |
|
jshipsey
|
f387b8d259
|
hides/leathers
|
2021-06-07 10:56:04 +02:00 |
|