949 Commits

Author SHA1 Message Date
jiminycrick
30a01df013 Fixed clippy errors and added SFX 2020-10-14 15:30:58 -07:00
jiminycrick
76e63840ec Skill icons with proper rotation 2020-10-14 12:50:33 -07:00
jiminycrick
7e5ced158b Add skillbar stuff for 3rd skills 2020-10-14 12:50:32 -07:00
Monty Marz
489f8697e6 loot table adjustments
- decrease blue glider drop rate
- decrease cloth scaprs drop rate from villagers
- add crafting mats to crates instead
2020-10-11 16:25:35 +00:00
Imbris
2e25205b15 Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00
Imbris
5856d665e8 Improve figure and sprite highlighting 2020-10-10 02:10:31 -04:00
Monty Marz
d80683bc76 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
7c198365c7 Merge branch 'undefined' into 'master'
Correction of errors

See merge request veloren/veloren!1421
2020-10-05 22:54:49 +00:00
Sam
81fc925071 Loot table fix 2020-10-04 08:52:19 -05:00
pablo saavedra soler
23b3be0433 I have corrected many errors in Spanish grammar and dialect in Latin America 2020-10-04 06:41:35 +00:00
Sam
dbe6ac0fc8 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
be353c9fe0 Beam particles fixed/tweaked. 2020-09-29 19:48:17 -05:00
Sam
4ee552cd86 Add migration 2020-09-29 19:48:15 -05:00
Sam
7df6b781f1 Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
8de843a073 Created manifest for database to filepath for items. 2020-09-29 19:48:12 -05:00
Sam
46060c22a6 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Sam
b8e4f506cc Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies. 2020-09-29 19:48:11 -05:00
Sam
813144832c Addressed round of testing feedback. 2020-09-29 19:48:09 -05:00
Monty Marz
0d4979395e separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
7a50b94445 M1 now only regens stamina when healing allies if they are not at full health. 2020-09-29 19:48:02 -05:00
Monty Marz
c1caa2d3a8 test values 2020-09-29 19:48:00 -05:00
Monty Marz
5b5ab33c90 color adjustments 2020-09-29 19:47:59 -05:00
Sam
e92116cd1d Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
2dad6cf9af New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
Sam
e62c0cd1bd Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Nícolas Wildner
67a5c8b8ac Update pt_BR.ron 2020-09-26 19:13:45 +00:00
Nícolas Wildner
a78ba49ea1 Update pt_BR.ron 2020-09-26 18:46:37 +00:00
Nícolas Wildner
f88be91042 Update pt_BR.ron 2020-09-26 18:20:59 +00:00
Nícolas Wildner
30b68b7c83 Update pt_BR.ron 2020-09-26 18:10:22 +00:00
jshipsey
9401c305e1 small corrections 2020-09-21 23:57:10 -04:00
Sam
3cddaf4ce8 Added icon for skillbar ability of sword. 2020-09-21 17:40:20 -05:00
Sam
c44b02bf19 Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
7c18663990 Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
e3b7507ba4 Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Joshua Barretto
c1b7199c6c Removed unused sprite manifests 2020-09-21 16:07:38 +01:00
Sam
03089b05d4 Added healing healthsource logic to shockwave system. 2020-09-19 14:40:19 -05:00
Sam
6c09b81ed3 Added maximum vertical angle for shockwave. 2020-09-19 14:40:19 -05:00
Sam
7a469e3449 Changed boss from cyclops to stone golem. Added ai specific for boss.
Tweaked shockwave.

Fix rebasing errors.
2020-09-19 14:40:16 -05:00
scott-c
42aecad3e3 Tweak particle effects 2020-09-19 14:40:15 -05:00
Sam
ea9d4d5292 Added particles dedicated for shockwave. 2020-09-19 14:40:15 -05:00
Sam
7fc9c72a4a Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it. 2020-09-19 14:29:04 -05:00
Joshua Yanovski
3f451ae85e Merge branch 'martin-t/dust' into 'master'
Fix typo: velorite dusk->dust

See merge request veloren/veloren!1390
2020-09-18 23:54:17 +00:00
Monty Marz
481d1487f2 new loading screen bgs (part 1)
Add a basic random feature to char creation

loading screen bg (part 2)

loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Martin Taibr
39a1cbf286 fix typo: velorite dusk->dust 2020-09-19 00:43:29 +02:00
jshipsey
58bca3636e rebase 2020-09-17 22:41:40 -04:00
jshipsey
8433f37e90 finish odonto 2020-09-17 22:32:11 -04:00
jshipsey
1f8329c98a spawn tweaks, improved odonto 2020-09-17 22:32:11 -04:00
Snowram
a06d75d5a2 Better quadmed legs/feet ratio 2020-09-17 22:32:11 -04:00
jshipsey
672ff7c523 quadsmall manifest changes 2020-09-17 22:32:11 -04:00
Snowram
62b929120b Initial quadmed feed animation 2020-09-17 22:32:10 -04:00