Imbris
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32915f89a8
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Extract scaling from all the animations
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2021-07-18 15:09:36 -04:00 |
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Imbris
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6a15501b27
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Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
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2021-07-18 15:09:34 -04:00 |
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Imbris
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30119a6afc
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Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
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2021-07-17 20:41:09 -04:00 |
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Sam
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914d78b4a9
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Removed clone in animations. Added GATs to animations to do so.
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2021-05-01 09:25:53 -04:00 |
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jshipsey
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0962fe72f2
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fix for 1h on back
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2021-04-22 00:04:39 -04:00 |
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Sam
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c88df846a7
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Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
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2021-04-14 17:38:37 -04:00 |
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jshipsey
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ea9b871374
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loot tables, clippy, animation tweaks
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2021-04-13 20:18:59 -04:00 |
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Snowram
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7f2276324e
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Reduces the instances of f64 in anims
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2021-02-27 23:21:03 +01:00 |
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Sam
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d5ccc33abc
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Factored out duplicate code into closures, consolidated ability handling logic to a single function.
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2021-02-19 18:45:48 -05:00 |
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Sam
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d4f509b3d0
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Added hands field onto weapons.
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2021-02-19 17:30:20 -05:00 |
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Justin Shipsey
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e7249210f6
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accel based run
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2020-12-16 08:07:38 +00:00 |
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Marcel Märtens
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e5e255cbd3
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move anim code from voxygen/src/anim to voxygen/anim
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2020-12-01 20:20:01 +01:00 |
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