Marcel Märtens
|
dae31ae5b6
|
apply new rustfmt - touching alot of files
|
2020-02-01 21:39:39 +01:00 |
|
Joshua Barretto
|
de96551f65
|
Resolved pet alignment issues, added ranged aggro
|
2020-01-27 15:51:07 +00:00 |
|
Joshua Barretto
|
631124f3fc
|
Switched to _squared(), added comments, parallelised waypoint gen
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
c9138d913c
|
Fixed pathfinding limit bug, improvements to idle AI
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
7437c18b99
|
Various bug fixes
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
8c7e96e313
|
Improved waypoint spawn locations, scaled down pathfinding cost
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
feeccc2ff3
|
Improved patrol idling
|
2020-01-26 12:52:32 +00:00 |
|
Joshua Barretto
|
11193a692a
|
Better neutral AI, initial waypoint objects
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
290cb52d0d
|
I don't know how much I put in this commit, but it's some stuff
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
353a0f67be
|
Better pathfinding iteration cap
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
7167320c92
|
Fixed shadows, better pathfinding cap
|
2020-01-26 12:52:28 +00:00 |
|
Joshua Barretto
|
f92371101c
|
Added pauseable pathfinding, improved Chaser heuristics, etc.
|
2020-01-26 12:52:07 +00:00 |
|
Joshua Barretto
|
f14037e4a3
|
Occasional path recalculate, stopped pathfinder thrashing
|
2020-01-26 12:52:07 +00:00 |
|
Joshua Barretto
|
2d9aa21eef
|
Added test world, friendly NPC pathfinding
|
2020-01-26 12:52:07 +00:00 |
|