2221 Commits

Author SHA1 Message Date
Imbris
26dec245fa Put server-cli specific settings in their own structure, serde_derive -> serde 2020-10-10 02:10:32 -04:00
Imbris
52362cfd08 New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes 2020-10-10 02:10:32 -04:00
Imbris
5856d665e8 Improve figure and sprite highlighting 2020-10-10 02:10:31 -04:00
Monty Marz
d80683bc76 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
bf09f2be4f Merge branch 'mdroogle/interaction_hint' into 'master'
Add interaction hint #615

See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Sam
dbe6ac0fc8 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
be353c9fe0 Beam particles fixed/tweaked. 2020-09-29 19:48:17 -05:00
Sam
bd89c81907 Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
Sam
7df6b781f1 Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
aead42a336 Fixed what broke after rebasing. 2020-09-29 19:48:13 -05:00
Sam
46060c22a6 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Monty Marz
3848594122 fix SCT decimals not being absolutes 2020-09-29 19:48:10 -05:00
Sam
813144832c Addressed round of testing feedback. 2020-09-29 19:48:09 -05:00
Monty Marz
0d4979395e separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
29f27bfdec Addressed comments. 2020-09-29 19:48:06 -05:00
Sam
a3459b309c Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Sam
7a58f0c425 Placeholder animation for beam attack. 2020-09-29 19:48:03 -05:00
Sam
aaf08bde16 Fixed explosion color of sceptre M2. 2020-09-29 19:47:59 -05:00
Sam
e92116cd1d Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
2dad6cf9af New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
Sam
e62c0cd1bd Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Forest Anderson
11578b5173 Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors

See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
2399f8b8c2 Merge branch 'sharp/remove-spurious-vox' into 'master'
Remove spurious uses of Vox.

See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
06b4d3a489 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Ben Wallis
306cd4312d Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
Joshua Yanovski
27929bf9ae Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
699e3e0934 switch version to pre-alpha-2020-09-22 vs pre-alpha-v0.7.0 2020-09-22 12:04:07 +02:00
Marcel Märtens
8fd5b2358f switching veloren naming scheme, to either one of the following:
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions

Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
9401c305e1 small corrections 2020-09-21 23:57:10 -04:00
Snowram
7d96ad318d Fixed various issues from better-things branch 2020-09-21 23:57:10 -04:00
Sam
b9bd9ae94e Addressed comments 2020-09-21 17:55:29 -05:00
Sam
3cddaf4ce8 Added icon for skillbar ability of sword. 2020-09-21 17:40:20 -05:00
jshipsey
803870e6a8 resolve minor anim hiccup 2020-09-21 17:40:19 -05:00
Sam
e92fdb79da Fixed pipeline errors. 2020-09-21 17:40:19 -05:00
Sam
d6b7d422c1 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
a478979914 spin anim 2020-09-21 17:38:57 -05:00
jshipsey
9db1638db6 dash animation 2020-09-21 17:38:55 -05:00
Sam
cb707fb6b2 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
jshipsey
7596fb2d9a slightly quicker alpha, improved anims 2020-09-21 17:38:54 -05:00
Sam
c44b02bf19 Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
7c18663990 Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
36e7f3d9c1 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
55eb949ba4 Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
jshipsey
a0cbdaee28 stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
75adf154ae Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
1b39374d29 Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
7b3b4da073 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
2682b18bc2 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
0ce0765b09 Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
4cab71667e Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00