Commit Graph

456 Commits

Author SHA1 Message Date
flo
050150e7e8 floppy_instruments_foot_animation_fix 2022-10-22 22:47:25 +00:00
Joshua Yanovski
aea4aca057 Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
Xmac94x/steal sharps clippy improvements

See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
flo
e43608ce80 add guitar & instrument sample edits 2022-09-10 17:23:38 +00:00
Joshua Yanovski
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
Samuel Keiffer
52ce12f383 Merge branch 'floppy-music-instruments' into 'master'
Music Instruments

See merge request veloren/veloren!3535
2022-08-28 18:48:18 +00:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
Imbris
334937568e Add an entity view distance setting that allows limiting the distance
entities are synced from and displayed in.

NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.

Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
  terrain and entity view distances (the entity view distance will be
  clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
  type.
* When requesting the character or spectate state the client now passes
  its desired view distances. This is exposed as a new parameter on
  `Client::request_character`/`Client::request_spectate`. And the client
  no longer needs to send a view distance request after entering these
  states. This also allows us to avoid needing to initialize `Presence`
  with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
  change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
  Show the clamped value as well as the selected value next to the
  slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
  the distance at which different LOD levels apply to figures) to
  "Entities Detail Distance" so we can use the former name for this new
  slider.
2022-08-25 23:24:43 -04:00
IsseW
f77cce68d5 fix viewpoint meshing 2022-08-14 22:41:08 +02:00
IsseW
a165bc09bc character viewpoint 2022-08-09 18:45:45 +02:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Joshua Barretto
cda6c031b8 Limit number of minor lights applied to entities to solve performance problems 2022-07-16 15:39:06 +01:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
IsseW
5b7b13adce Add medium check to rain 2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Marcel Märtens
697673bcca update toolchain to nightly-2022-04-25 2022-05-03 15:22:28 +02:00
Leonid Toshchev
860af759a4 # Fix 994: fix panic when hotloading figure manifests 2022-04-14 15:53:39 +00:00
Mel
0ba3a806c0 Apply mount transform position to weapon trails 2022-03-15 21:47:17 +01:00
Sam
0a0fffd5ed Addressed review comments 2022-03-03 01:11:17 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
Sam
48c97cd829 Glider trails 2022-03-03 01:11:13 -05:00
Sam
eacd43be16 Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better. 2022-03-03 01:11:12 -05:00
jshipsey
6ba8af5434 anim additions 2022-03-03 01:11:11 -05:00
Sam
f3c5c2b5e3 Pointy trails 2022-03-03 01:11:10 -05:00
Sam
b3a19ebc00 Weapon trails now works with dual wielding 2022-03-03 01:11:08 -05:00
Sam
a967daa2f5 Trails now controlled and enabled from animation files. 2022-03-03 01:11:07 -05:00
Sam
ab4c5dac87 Reset vertices for trails in trail manager. 2022-03-03 01:11:04 -05:00
Sam
bee16001ed Don't upload weapon trails to GPUs for entities that have only zero quds. 2022-03-03 01:11:03 -05:00
Sam
cfbb3a5bca Changed to a single dynamic model 2022-03-03 01:11:02 -05:00
Monty Marz
82def16969 visuals 2022-03-03 01:11:00 -05:00
Sam
f4abe4f275 More tweaks 2022-03-03 01:10:58 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9 Fixed a few errors 2022-03-03 01:10:54 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
33419c7b4c Trails are now hackily created. 2022-03-03 01:10:51 -05:00
Samuel Keiffer
6c7c0eefae Merge branch 'gnarlings' into 'master'
Gnarlings

See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
jshipsey
2eee43865f chieftain anims 2022-02-11 02:18:48 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
jshipsey
72f2b2eee8 clippy 2022-02-09 19:35:05 -05:00
jshipsey
7ae85aef50 tweaks 2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544 wallrunning 2022-02-09 19:34:23 -05:00
jshipsey
6f8cadc847 wall contact, run anim tweaks 2022-02-09 19:34:22 -05:00
Imbris
2325ac3d78 Use ori as fallback for look_dir so that other entities will turn properly when shooting (controller component is not synced) 2022-01-30 23:30:34 -05:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
jshipsey
067f06561f hold weapon while rolling 2022-01-24 03:55:00 -05:00
jshipsey
82df5f23c3 spit anim 2022-01-19 19:01:16 +01:00