juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
2d56b5dcde
Unique loot tables for each dungeon chest
2021-05-25 00:42:43 +03:00
juliancoffee
3700cc8a67
Overhaul loot tables
2021-05-25 00:20:18 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
juliancoffee
7e909be2b5
Move fireworks into own table
2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1
Adjust loot tables
...
- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
juliancoffee
df58fa9acf
Fixing loot tables
...
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
...
- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
Illia Denysenko
cb2412148b
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00