2613 Commits

Author SHA1 Message Date
Samuel Keiffer
4259de3b26 Merge branch 'aws107/roll-to-remove-burning' into 'master'
Implement : Rolling removes burning debuff

Closes 

See merge request 
2021-05-10 02:40:08 +00:00
juliancoffee
4ac795c982 Add species to /spawn auto-complete 2021-05-09 20:43:13 +03:00
juliancoffee
85e879a549 style convention 2021-05-09 19:05:01 +03:00
juliancoffee
7bec0bc529 add authors 2021-05-09 13:12:26 +03:00
juliancoffee
ab2ee20ba3 Fix tests
1) Use more correct way to look for `assets` dir
2) Rename veloren_common::assets to veloren_common_assets in doc-tests
2021-05-09 13:12:26 +03:00
juliancoffee
d4fd0d6b96 Search for assets in workspace root 2021-05-09 13:12:26 +03:00
juliancoffee
5bd4dcc167 Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Marcel
7e85e35ff9 Merge branch 'aweinstock/fix-bow-20210507' into 'master'
Make projectiles function properly if they hit a wall in the same tick as an entity.

See merge request 
2021-05-08 15:47:12 +00:00
Illia Denysenko
ac1b01c636 /skill_preset command 2021-05-08 15:47:09 +00:00
Avi Weinstock
be8a509ef2 Make projectiles function properly if they hit a wall in the same tick as an entity. 2021-05-07 23:20:57 -04:00
Adam Strauss
32ae8420fe Fix : Move server event so it does not emit constantly during build up 2021-05-07 15:40:11 -07:00
Adam Strauss
0e6f9a5599 Implement : Rolling removes burning debuff 2021-05-07 15:38:41 -07:00
Snowram
9d4d6a066a Snowram/craft mats 2021-05-07 17:03:45 +00:00
Samuel Keiffer
67eff3d351 Merge branch 'aweinstock/damage-types' into 'master'
Add `DamageKind`, and make piercing damage partially ignore damage resistence.

See merge request 
2021-05-06 22:22:49 +00:00
Avi Weinstock
ff83cf752b Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
d849bf7d29 Move weapon tactics to functions and take target body into attack radius consideration 2021-05-06 21:17:05 +00:00
Marcel
8e4fb87500 Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
instead of manually trying to sync disconnect metrics we now pass a Reason to...

See merge request 
2021-05-06 11:32:37 +00:00
Marcel Märtens
ab33b8cc3d instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
fd43e7bccd Merge branch 'duelsik/wiring-on-death' into 'master'
(Wiring) OnDeath

See merge request 
2021-05-06 09:00:50 +00:00
Sam
a29b3dfcfa Rebalancing 2021-05-05 14:43:56 -04:00
Daniel Mizerski
4b5934c29a (Wiring) OnDeath 2021-05-05 19:08:18 +02:00
Marcel Märtens
af7091182e use a constant for recommended_threads 2021-05-05 14:35:06 +02:00
Marcel Märtens
87cf347377 limit tokio threads to 1/4 of num_cpus
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
9fefdcbbca rayon::join creates a global threadpool, which is only used in /world
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
101fb498a5 Merge branch 'sam/minotaur' into 'master'
Overhauled Minotaur

See merge request 
2021-05-04 16:26:08 +00:00
Imbris
4a0b6b7b2b Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)

See merge request 
2021-05-04 16:15:19 +00:00
Daniel Mizerski
766c58e6e7 (Wiring) Change Sticky to be handled by physics (but with disabled force on it) 2021-05-04 17:33:42 +02:00
Sam
344e8c8a67 Made buff commands exhaustive 2021-05-04 09:54:28 -04:00
Sam
0831970615 Addressed comments and more testing feedback. 2021-05-04 08:45:14 -04:00
Sam
1d3e831268 Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
74a68e24d5 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
777eb2ee6a Balancing. 2021-05-04 08:45:11 -04:00
Sam
f491854699 Added kit for testing tier 4 dungeons. 2021-05-04 08:45:11 -04:00
Sam
bb98b021da Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Sam
445af44dfa Gave minotaur AI. 2021-05-04 08:45:09 -04:00
Sam
3aa462ed48 Replaced action_timer with action_state so there are additional fields. 2021-05-04 08:45:09 -04:00
jshipsey
8860e60415 anims 2021-05-04 08:45:08 -04:00
Sam
2e97fad3d8 Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
c79c929e9f Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
juliancoffee
000f90c8bf Draft implementation 2021-05-03 22:07:09 +03:00
Samuel Keiffer
a0899db36a Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request 
2021-05-03 18:49:22 +00:00
Samuel Keiffer
7b82e9b1f4 Merge branch 'sam/ability-sets' into 'master'
Allow Specification of Custom Ability Sets per Weapon

See merge request 
2021-05-03 17:50:11 +00:00
Avi Weinstock
729dc180e8 Experiment with const fn lanczos lookup tables, enable weighted average interpolation for now. 2021-05-03 00:09:44 -04:00
Avi Weinstock
bb7dbe245d Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
Avi Weinstock
d858c629ce Optimize CompressedData with Vec::with_capacity, and move obsolete formats from common_net into the compression benchmark. 2021-05-03 00:09:24 -04:00
Avi Weinstock
15feb08a85 Address MR 2207 review comments.
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
261ee8aa47 Add a bandwidth-based heuristic for chunk compression. 2021-05-03 00:09:24 -04:00
Avi Weinstock
322f7e289e Improve quadpng by adding WidePacking, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance. 2021-05-03 00:09:24 -04:00
Avi Weinstock
5fe479e7df Add matplotlib graph generation to the compression benchmarks. 2021-05-03 00:09:24 -04:00
Avi Weinstock
06727401ad Remove a use of inline_tweak and use TallPacking instead of GridLtrPacking in common_net::msg::server. 2021-05-03 00:09:24 -04:00