1377 Commits

Author SHA1 Message Date
Sam
c315278673 Mindflayer now only summons minions at set thresholds of health. 2021-03-27 21:05:11 -04:00
Sam
7e7a6001dc Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner. 2021-03-27 21:05:07 -04:00
Sam
02de4631c1 Improved mindflayer AI. Tweake some abilities. 2021-03-27 21:05:07 -04:00
Sam
17eab079ee Gave mindflayer AI.
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
5ebd2cf1d0 Added summon minions ability to mindflayer 2021-03-27 21:05:05 -04:00
Sam
90e33cafb5 Added dimensional door ability for mindflayer 2021-03-27 21:05:05 -04:00
Marcel Märtens
f3fd72de23 fix some tracy only and no default features 2021-03-27 18:24:10 +01:00
Marcel Märtens
f42f6da6d8 track state tick in a historgram too 2021-03-27 18:24:10 +01:00
Louis Pearson
f4a181bbc5 Use made_valid instead of min/max 2021-03-27 08:17:26 -06:00
Louis Pearson
340f0437fb Add build_area_list command
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
f90fc97026 Use Depot instead of Store for BuildArea 2021-03-27 07:54:02 -06:00
Louis Pearson
bd96e9020a Add commands to manage build areas 2021-03-27 07:54:02 -06:00
Louis Pearson
4d1b486e3f Store build areas outside of CanBuild component 2021-03-27 07:54:02 -06:00
Louis Pearson
584a9c3aeb Limit build mode to bounding box 2021-03-27 07:54:02 -06:00
Louis Pearson
dbb034da9b Add permit_build command
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
757692edb6 Merge branch 'refactor-login' into 'master'
refactor handling of duplicate login #1015

Closes #1015

See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
aljazerzen
8263d47f19 cleanup login provider 2021-03-27 13:29:17 +01:00
aljazerzen
96449f18d6 move already-logged-in check to register 2021-03-26 11:41:03 +01:00
Marcel Märtens
7f17d6cfd1 network scheduler and rawmsg cleanup 2021-03-26 08:57:42 +01:00
aljazerzen
06f860e2a0 refactor handling of duplicate login 2021-03-25 12:33:56 +01:00
Avi Weinstock
6d30f17add Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly. 2021-03-25 02:11:58 -04:00
Marcel
f01114f47a Merge branch 'aweinstock/agent-retargetting' into 'master'
In `agent::Sys`, perform target selection periodically to avoid agents going...

See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Avi Weinstock
7aaa22cc8b Address MR 1987 review comments. 2021-03-24 16:09:12 -04:00
Avi Weinstock
67dedf409a Fix airships getting stuck in trees and campfires spawning too close to new-style dungeon stairs. 2021-03-24 15:42:37 -04:00
Avi Weinstock
35e729d919 In agent::Sys, perform target selection periodically to avoid agents going after their target too singlemindedly. 2021-03-23 23:00:05 -04:00
Avi Weinstock
8f42c5a34b Fix expect-panic on failed UID lookups in inventory_manip. 2021-03-23 19:04:21 -04:00
Avi Weinstock
657f6d6185 Remove level from create_ship and CreateShip. 2021-03-23 10:44:42 +01:00
Avi Weinstock
e389c3597f Add ServerEvent::CreateShip, and use it instead of CreateNpc for RtSim airships. 2021-03-23 10:44:37 +01:00
Avi Weinstock
503f9c087b Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky). 2021-03-23 10:44:32 +01:00
Avi Weinstock
57cbf8ce90 Enable RtSim airships. 2021-03-23 10:44:22 +01:00
Marcel
68e50132d0 Merge branch 'aweinstock/fix-agenttrade-acceptspam' into 'master'
Make merchants not virtually spamclick accept.

See merge request veloren/veloren!1976
2021-03-23 09:39:40 +00:00
Avi Weinstock
8eb9e68592 Make merchants not virtually spamclick accept. 2021-03-22 22:53:53 -04:00
heydabop
bc75323bb1 Fix #962 - kick old client and add new client on duplicate login 2021-03-22 19:15:24 -05:00
Marcel Märtens
8838bddefe update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Marcel
242cf042ad Merge branch 'sharp/texture-atlases' into 'master'
Enable allocation of new textures on atlas allocation failure.

See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
Samuel Keiffer
d495459a12 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
17548c3ddb Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
abdba70178 Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
0f201c5e09 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Marcel
88c156a3ac Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
4b7f69f850 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
3aad8818fa Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
50af548636 Add skill for swimming speed 2021-03-21 15:58:38 +01:00
Avi Weinstock
49bf730c91 Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Vincent Foulon
e35099fd84 address comments 2021-03-20 22:56:54 +01:00
Sam
e18c22a197 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
Vincent Foulon
902029e977 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Joshua Yanovski
d3be50b4f5 Enable allocation of new textures on atlas allocation failure.
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees.  For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it.  Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
fcb00df6b8 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
Marcel
3061630b61 Merge branch 'christof/trading_fix2' into 'master'
fix merchant getting stuck in non-existant trade when declining after accepting

See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00